Not off to a bad start but the quality varies throughout.
Aside from the glitched footballs, the beginning wasn't too bad, but why is this level so short?
I could be wrong but it looks like it might be possible to jump onto and then off of the upper ledge at full speed and skip the Yoshi feeding (~6 tiles vertically is how high Mario can jump at full speed)
Why not use a goal tape here? That way I wouldn't be able to do this, skipping the Kaizo combination lock, which has been used in at least a few other hacks but I don't think as much as the classic Kaizo trap.
It seems like you should have placed Munchers on the ceiling but even then it still might have been too easy.
This jump is possible and really challenging, which is good. Too bad I could skip it by swimming under.
Pretty sure walls above that would be beneficial. So would invisible coin or note blocks all across the bottom row of LM because...
I could swim under this door. This is a problem with this level in particular. I can go over or under many of the obstacles with ease.
To be fair, I did go back and go through the door to see what was on the other side. I think this is my least favorite level in the hack.
Thanks for letting me jump up on the roof as opposed to having to duck jump through that. I appreciate it.
If that had been one that throws bones that would add a sense of urgency since I'm pretty sure they fall off ledges.
Filler. Fortunately it isn't very long.
Unfortunately I'm not sure if there's any way to make a Kaizo version of Iggy and have it still be vanilla.
On the plus side, I think you may have inspired me to work on my own classic Kaizo vanilla hack side project.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.