This is a simple side project that I had been working on alongside MMD2
If you're wondering about the name, it's another way of saying
. The original name for it was Mario's Gosh Foresaken Heck Hole but I decided it was a mouthful and didn't roll off the tongue quite so easily. Making extremely difficult levels, while fun, is kinda mentally draining sometimes. I am aiming for a difficulty about that of the original Kaizo 1-3. Little to no glitch abuse is required.
It's vanilla except for a handful of patches to fix some glitches and maybe at least one hex edit, and some tileset mixing (no actual graphics editing, except MAYBE in one part).
Level 1: Mole-y Shiz
I was thinking about a modern version as well as a classic version. They would be both identical except modern uses marked invisible coin blocks while classic leaves them unmarked, so it's like easy mode, hard mode. I don't think they will be absolutely everywhere.
Even tho I called it savestateless, I don't think I'm going to play through it all at once savestateless. Just maybe individual sections. No inhuman reflexes required.
When Chucks can be helpful.
Jump at the right time so the Mole doesn't turn around.
Level 2: Powder Puff
For the love of God, Mario, JUMP!
Those pipes lead to death.
Also, that balloon is a trap. Remember earlier when I talked about a handful of patches? P-Balloon fix is one of them.
Not sure how many levels it will have. It depends on how many ideas I can think of.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.