Ok, finally making a thread for this.
The last time I made a full-length hack, I was trying to push the boundaries of "difficult but fair" while keeping the game pretty minimalistic in terms of resources used. That was five years ago.
This time around, I'm trying to make something that appeals to a wider audience, and makes more use of the resources and advances we've gathered since then. I'm probably only going to work on it when I'm in the mood, so you shouldn't always expect frequent updates, but now that I've made the decision to do it, quitting halfway is unlikely, even if that's easy for me to say at the outset.
The hack makes several changes to SMW in order to remove superfluous penalties and irritating situations. Lives never decrease, powerdowns are tiered a la SMB3, every level offers a save prompt, and the item box grants you powerups instantly instead of dropping them. Capes and yoshis will also be in abundance, unlike my last project. Oh, and I'll be using multiple midway points, too.
I could go on, but there's plenty of time to talk about the finer details. I'll keep this first post updated with videos and screenshots.
----------------------------------------------------
Videos:
Summersun Shoals (Part 1)
Summersun Shoals (Part 2)
----------------------------------------------------
Screenshots:
Summersun Shoals



Limestone Lowlands

Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
The last time I made a full-length hack, I was trying to push the boundaries of "difficult but fair" while keeping the game pretty minimalistic in terms of resources used. That was five years ago.
This time around, I'm trying to make something that appeals to a wider audience, and makes more use of the resources and advances we've gathered since then. I'm probably only going to work on it when I'm in the mood, so you shouldn't always expect frequent updates, but now that I've made the decision to do it, quitting halfway is unlikely, even if that's easy for me to say at the outset.
The hack makes several changes to SMW in order to remove superfluous penalties and irritating situations. Lives never decrease, powerdowns are tiered a la SMB3, every level offers a save prompt, and the item box grants you powerups instantly instead of dropping them. Capes and yoshis will also be in abundance, unlike my last project. Oh, and I'll be using multiple midway points, too.
I could go on, but there's plenty of time to talk about the finer details. I'll keep this first post updated with videos and screenshots.
----------------------------------------------------
Videos:
Summersun Shoals (Part 1)
Summersun Shoals (Part 2)
----------------------------------------------------
Screenshots:
Summersun Shoals



Limestone Lowlands

Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART