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Sprite Message Box - Free-up Layer 3
Forum Index - SMW Hacking - Resource & Tool Releases - Sprite Message Box - Free-up Layer 3
Pages: « 1 2 »
Originally posted by Ruberjig
Is amazing you did this right after the Expansion of the massages patch was made. Well done!

Also... a question: if layer 3 (like another background) is behind the message box, will it interact somehow?

No, because with this patch layer 3 is completely removed from the message box.
Originally posted by Maxodex
No, because with this patch layer 3 is completely removed from the message box.


Oh... I see. Then it uses GFX 01? or a routine gfx?

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


did you not see the first post?

its on the sprite layer, using unused sprite gfx.



anyways, gg edit, as always #thp{=D}
how i not see that... well, that is awesome!

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


I just hope that the error I posted earlier gets to be fixed. As it is now, I can't use the patch. And I used the latest Asar, if anyone wonders.

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Working on my hack.
WOW. Should be added to the tips in the ropebox!

Layout base code by Tahixham
pm me if you want to know what my location stands for.
No of users who have asked me: 3
Originally posted by theraze2fan
WOW. Should be added to the tips in the ropebox!

#w{=|} what

This would be useful...If I knew how to use patches. Still, cool.
Thanks to Alcaro, I managed to apply the patch, but now there is this problem. Whenever I try enabling Sprite Nessage Box in a level with layer 3, it doesn't work. Instead, it still displays the message on layer 3.

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Working on my hack.
How could one get this to work with the Message Box Expansion patch?

Also, does it dynamically copy the GFX from the Layer 3 files to the Sprite files?

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
How could one get this to work with the Message Box Expansion patch?

You couldn't. As far as I can tell they mess with the message system in entirely different ways.

Gotta say, this is probably more useful than the message box patch I made - and a lot more professional, that's a given. Thanks, edit!

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Thanks! Finally I can use message boxes freely again \o/
Originally posted by WhiteYoshiEgg
Originally posted by Wiimeiser
How could one get this to work with the Message Box Expansion patch?

You couldn't. As far as I can tell they mess with the message system in entirely different ways.

Gotta say, this is probably more useful than the message box patch I made - and a lot more professional, that's a given. Thanks, edit!

I assume that your expansion patch would cause the sprite message box to exceed the maximum sprite tiles per scanline, right?

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Uh, sprite tiles per scanline?

No, applying both patches won't mean they work together and magically create an expanded sprite message box. These two patches drastically change the message box system in their very own ways, that's all.

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Originally posted by WhiteYoshiEgg
Uh, sprite tiles per scanline?

Yes. You can't display more than 32 OAM slots, or 34 8x8 tiles (whichever is lower), on the same scanline.

I don't know if the limits are hit; it's not impossible if you put a box at the start of level 106, and maybe in some of the Wiggler levels, but shouldn't exist outside of that.
However, it can be made impossible (unless you're specifically trying to hit this limit) by ensuring the patch doesn't add OAM tiles for spaces, and that the patch disables OAM tiles that are covered by the message box, both of which should be reasonably easy to implement.

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<blm> zsnes users are the flatearthers of emulation
The default message box has 18 tiles per row, and 8 rows. How big is it with WYE's patch?

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
The default message box has 18 tiles per row, and 8 rows. How big is it with WYE's patch?

260 characters (26 characters per line and 10 lines).

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Okay, my layout looks ugly.
I found a bug with this patch. Apparently, if I apply this patch on a SMW game that has any patch that messes with the windowing effects of the game applied to it, then the message box will show behind the layer 1 FG and random scanlines appear all over the level, while the message is on.

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Working on my hack.
Pages: « 1 2 »
Forum Index - SMW Hacking - Resource & Tool Releases - Sprite Message Box - Free-up Layer 3

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