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The General Resource Help Thread
Forum Index - SMW Hacking - SMW Hacking Help - The General Resource Help Thread
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Oops, turns out you did. My bad. I'm using smwc+ and it didn't take what you did into account the first time.

Anyway:
The song you're looking for is this.

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YouTube
Thanks a bunch!
I'm looking for a certain kind of song that would be fitting for an area of my hack.

Said area is a castle that's also the house of my player character. The castle will only have friendly NPCs you can talk to, and it is in a town level similar to the ones from A2MBXT. To advance my hack's story, you just need to go right from the entrance to the door at the far end of the hall, but you can go through other doors and explore the castle to get stuff like 1-UPs.

Part of the interior looks like this.



I'm looking for music that would be fitting for an area like this. I'd like to use Kingdom Baron from Final Fantasy 4, but I can't get the song to work properly. Can someone please suggest an alternative?

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Hi!

I'm looking for 2 songs!

This one, heard in Super Mallow World, level The Final Exam
https://youtu.be/T-H8uCd1t5g?t=10m27s

And this one, in Super Sheffy World, in the level Eternal Demise
https://youtu.be/zwuCklRTrDA?t=22m30s

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Originally posted by Romano338
This one, heard in Super Mallow World, level The Final Exam
https://youtu.be/T-H8uCd1t5g?t=10m27s

This one is CORE from Undertale.
Originally posted by Romano338


And this one, in Super Sheffy World, in the level Eternal Demise
https://youtu.be/zwuCklRTrDA?t=22m30s


When i played it people said it was from Super Meatboy
Originally posted by Linkdeadx2
Originally posted by Romano338


And this one, in Super Sheffy World, in the level Eternal Demise
https://youtu.be/zwuCklRTrDA?t=22m30s


When i played it people said it was from Super Meatboy


It is indeed! Super Meatboy, Hot Damned

Thanks to you two!!

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
hello, its me again.
i'm searching two songs:
This one, from Morton's Empire
and
this one, from Ganymede

plz pm me ideas to put here cause i dont have ideas

Originally posted by Kiatus
hello, its me again.
i'm searching two songs:
This one, from Morton's Empire
and
this one, from Ganymede

The Morton's Empire one is Pipe Island from Yoshi's Safari.
And, the Ganymede one is Project Emotion from ThinkOneMoreTime.
Is there any lava that kills from all sides/angles, somewhere?
I'm tired of lava not killing you when you enter it from certain angles. I have no clue why Nintendo decided this would be a good idea.
Knowing that I need buoyancy so fishes and stuff can swin in it.

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World


Originally posted by Romano338
Is there any lava that kills from all sides/angles, somewhere?
I'm tired of lava not killing you when you enter it from certain angles. I have no clue why Nintendo decided this would be a good idea.
Knowing that I need buoyancy so fishes and stuff can swin in it.


Have you tried to set the lava top to act like tile 005 yet? I did this and worked... If not, I think a kill block that acts like tile 2 oe 5 would solve the problem.

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Dream team (feed them, please):






It is set as 5, but in some specific angles you kind of enter it like it's water.
Killing block, so you mean a block where the asm sets the killing and the "act as" only changes the consistence of the block? Interesting idea. I'll try that.

I have an other question:
Do you guys remember those munchers coming in and out of small pipes in SMB3 W7? I thought I'd easily find them for SMW but nothing #tb{'_'} I tried looking for "plant", "piranha", "muncher", "pipe", "smb3". Are they somewhere?
Thanks

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
https://www.smwcentral.net/?p=section&a=details&id=3991

you will have to make your own exanimation tho. or rip from another hack that have it.
i dont know if theres something like this in the graphics section


Originally posted by NaroGugul
https://www.smwcentral.net/?p=section&a=details&id=3991

you will have to make your own exanimation tho. or rip from another hack that have it.
i dont know if theres something like this in the graphics section


Unfortunately, there aren't any muncher animations for Framal blocks in the site. The alternative is rip them from Pac's Graphics Hack or using SMW's original muncher to build the frames like you'd like.

--------------------



Dream team (feed them, please):






Ok, that's way trickier than I though!
So I guess UberASM is required? Since the asm file is linked to the exAnim slot, meaning that if I put that file on the whole hack, all the exanims on that slot will act like my in-and-out munchers?

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Originally posted by Romano338
So I guess UberASM is required? Since the asm file is linked to the exAnim slot, meaning that if I put that file on the whole hack, all the exanims on that slot will act like my in-and-out munchers?

Nope, looks like the block code is all that's needed. The block just needs to know which ExAnimation slot to "listen" to, it won't affect anything else in the game.

--------------------


 
We agree that the exnim slot is this:


But this is a per-level thing. There is a slot 00 in each level, and it can be a different exanim on that slot (yet it will be named slot 00).
The file of the framal block doesn't ask for a level number, just a exanim slot. So if I apply it to the whole hack, it should apply it to "exanim slot 00" on the whole hack, and this slot is used for different animation depending on the level.
I fail to see how my slot 00 in level 22 will use the framal asm file but not my slot 00 in level 47, where I don't need the framal thing.

PS: it might be obvious and I don't see it!

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
All of the ExAnimation slots are the same, it's just each level has their own ExAnimation setup. That means e.g. slot 00 for level 105 is the same as slot 00 for level 1.
That means, yes, the framal blocks apply to slot 00 of any level.

That being said, it isn't the ExAnimations which are controlled by the blocks but rather vice versa: The blocks are controlled by the ExAnimation. Blocks only run when something (be it Mario, a sprite, the cape or a firevall) touche them. If some code runs when the block is not touched, a sprite, UberASM or here, ExAnimation is used instead which is the case here.
In other words: It's the obvious thing so that if you don't want to have the framal blocks in level 47, you simply don't use them.

--------------------
Okay, my layout looks ugly.
Originally posted by MarioFanGamer
All of the ExAnimation slots are the same, it's just each level has their own ExAnimation setup. That means e.g. slot 00 for level 105 is the same as slot 00 for level 1.
That means, yes, the framal blocks apply to slot 00 of any level.

That being said, it isn't the ExAnimations which are controlled by the blocks but rather vice versa: The blocks are controlled by the ExAnimation. Blocks only run when something (be it Mario, a sprite, the cape or a firevall) touche them. If some code runs when the block is not touched, a sprite, UberASM or here, ExAnimation is used instead which is the case here.
In other words: It's the obvious thing so that if you don't want to have the framal blocks in level 47, you simply don't use them.

Well, of course, it's as simple! I was making it way more complicated than it is!!
Thanks to all of you for the infos!

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Hi, me again... :D

Hi

The pack Piranha Plants and Venus Fire Traps has an issue: all the Venus plants are broken. Meaning the shoot all the wrong way (in the direction of the sky)

In the comments it says:
Originally posted by Tattletale
Pixi 1.1.0 had borked defines for !extended_y and !extended_x speed, so the sprite was coded like this:

LDY $02
LDA FireXSpeeds,y
LDY $00
STA !extended_y_speed,y
LDY $02
LDA FireYSpeeds,y
LDY $00
STA !extended_x_speed,y

Now that pixi 1.2.1 fixes the defines, this sprite has to be fixed as well. I also recommend porting that whole piece of code to use SpawnExtended.

But there is no indication on how to fix this.

Is there a simple way?

Thanks

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Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
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