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The General Resource Help Thread

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Looks like you're activating the special world palette? Check "Overworld --> Change Special World Levels" if one of your levels is set to activate special world colors when beaten.

As for the free-roaming, perhaps all your levels have the "enable left/right/up/down" or "level has been passed" flags set. Alt-right click on a level tile to check.

(also remember that you need to start from an empty save file for the latter changes to apply.)


 
Thank you!
Hello again. I want to upload my Romhack to my page but it's BARELY over 4mb's. How do I decrease it's size so I can upload it? Thanks in advance!
Are you talking about your profile? Also are you making sure to make it a bps patch?
Well, when i try to replace a music from the original game, this error pops up:

Echo buffer exceeded total space in ARAM by 0x0100 bytes.

Is there a solution?


Originally posted by Pitchin Luigi
Well, when i try to replace a music from the original game, this error pops up:

Echo buffer exceeded total space in ARAM by 0x0100 bytes.

Is there a solution?

ARAM is the memory used to hold music, sound effects, samples, and any other information needed for the sound engine. This means if you run out of space, there's a number of ways to fix it by reducing the amount of space used elsewhere. Here are a few options:

Easiest method is to edit the song to just reduce the amount of echo, at the expense of altering the sound of the song a bit. To do this, open the song file and search for a line starting with "$F1" followed by three bytes. The byte immediately following the $F1 byte indicates the amount of echo to use, so just decrement that number to reduce the echo until the problem is solved.

Another option is to remove some global songs. Global songs are always loaded in ARAM (so that there isn't a delay when switching to them), but not all of them are really needed. You can remove them by directly opening addmusic_list.txt and moving songs from the end of the "globals" section to the "locals" section. Note that song numbers in each section must be contiguous, though; you can't move song 7 to the locals without also moving songs 8 and 9, for instance, because there'd be a gap.

One more option is to actually edit the song's samples and reduce the bitrate, as samples tend to take up the most space in ARAM. This will, of course, also lower the quality of the resulting audio though, so probably not ideal.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Ninja Boy
Are you talking about your profile? Also are you making sure to make it a bps patch?


I'm sorry, I'm not sure what BPS Patch means and yes, I'm trying to upload it to my profile. I'm not sure what else to do. lol I want people to try my Beta Super Phobia World but I came into that error when I was trying to upload it to my profile, being it's 4.09 MBs and it has to be under 4mb... right?


Originally posted by Vantablack
Originally posted by Ninja Boy
Are you talking about your profile? Also are you making sure to make it a bps patch?


I'm sorry, I'm not sure what BPS Patch means and yes, I'm trying to upload it to my profile. I'm not sure what else to do. lol I want people to try my Beta Super Phobia World but I came into that error when I was trying to upload it to my profile, being it's 4.09 MBs and it has to be under 4mb... right?

you should be uploading a compressed (zip) file containing a .bps file (not a .smc) and any sort of README file(s)

compressing the file should make it so it is not over 4mb
My first hack is currently in the works. PM me for details!
------
Mario and the Missing Cap

Bowser is fed up with Mario and realized kidnapping Peach is pointless. He has decided to go after something much much more important ... Mario's cap! Mario must traverse through various lands until he retrieves the most valued possession.


You can make a BPS for your hack using Floating IPS.

We require that hacks be distributed in the form of either a BPS or IPS to avoid legal trouble, as patch files only contain the modified parts of a ROM, not the actual copyrighted code.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Does anyone know what the block that brings the player back to life is called? I can't find it.
Layout by Erik557
Hi.
Revival Block?

It's a sprite though.



Originally posted by Green Jerry
Revival Block?

It's a sprite though.

That explains why I couldn't find it. Thank you!
Layout by Erik557
Hi.
Does anybody know if theres a bounce block that mario can bounce off from all sides of the block?
This is my non existent layout I plan on adding one soon.. or never

I have a discord server, feel free to join if you want


Originally posted by codfish1002
Does anybody know if theres a bounce block that mario can bounce off from all sides of the block?

The original game already has one as direct Map16 tile 116 (or extended object 27).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Originally posted by codfish1002
Does anybody know if theres a bounce block that mario can bounce off from all sides of the block?

The original game already has one as direct Map16 tile 116 (or extended object 27).


i need one that doesnt turn into a noteblock i want it to be like the bounce blocks that are available one the block section but bounce of from all sides because im using a different gfx for the block
This is my non existent layout I plan on adding one soon.. or never

I have a discord server, feel free to join if you want
What's the song that plays in the first level (Introduction) of Mario vs Sonic.exe 2?

Need it for my HLDC entry!



Originally posted by Green Jerry
What's the song that plays in the first level (Introduction) of Mario vs Sonic.exe 2?

Need it for my HLDC entry!

I do believe that's Super Mario Galaxy - Waltz of the Boos.
Originally posted by SomeGuy712x

Thank you so much!



Does anyone have the port of: homestuck - megalovania (I think it's from earthbound halloween hack)
Link from the video: https://www.youtube.com/watch?v=cUxsg46m7Qo
So IDK if this is a great place, but i know there's people with way more knowledge on smw hacks than I have. My question is if anyone remembers a hack that used rain but instead of it being a generic animated graphic, it actually looked surprisingly good. It came down diagonally and randomly so I think it was custom ASM. I'm wondering what was the name of the hack? (if this isn't the place can you direct me to a place where someone might know.) #smw{^_^;} #smw{:TUP:}
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