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The General Resource Help Thread

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I managed to insert the cluster, but I can't put it in the game, the readme file says that I must put the value that I put in the pixi list. (Extra property byte 1 (or the 1st value in the 4th line when opening in text editor)
is the number the cluster sprite got inserted at.
So, for example, if you inserted flower.asm in cluster slot 04, then flowerspawn.cfg looks like this:
01
36
00 B7 33 BF 01 00
04 00
clusterspawn.asm
00:00)

In the case I put 5 then mine would be? #smw{o_O?}
01
36
00 B7 33 BF 01 00
05 00
clusterspawn.asm
00:00

But in the file flowerspawn looks like this: #smw{o_O}
},
"AsmFile": "clusterspawn.asm",
"ActLike": 54,
"Type": 1,
"Extra Property Byte 1": 5,
"Extra Property Byte 2": 0,
"Additional Byte Count (extra bit clear)": 0,
"Additional Byte Count (extra bit set)": 0,
"Map16": "",
"Displays": [
it doesn't seem like in the instructions, I tried to put 05 and 5 alone in the extra property byte, i tried all the extra bytes from 0 to 3 on manual insertion, but the spawn doesn't happen, what did I do wrong? Remember that in the pixi list put 05 flowers.asm, because the others are already in use. #smw{o_O?}

And about lightning generator there are two ASM files, one in a folder called generator version next to a CFG file, and an ASM outside the folder alone which according to the instructions is apparently less difficult to use. #smw{o_O?}
The readme file says: "Just a note that the ASM / CFG files in the 'generator version' folder are an alternative to the UberASMTool version.
You don't require to use both at the same time. You should use ONE or ANOTHER, actually. #smw{:TUP:}
The generator version is meant to be inserted with PIXI, and it exists for the oldbies who prefer using generators
in very specific places and circumstances. "

So probably as I am new to hacks I should use what is alone in the folder, but when I insert this with the pixi it crashes the game on the screen of MARIO START #smw{-_-2}. Is there any other way to add this generator or did I do something wrong? should i use what's in the folder? unfortunately what still causes glitch on the stage #smw{T_T} and seems more complex to use, I don't know well. sorry for the inconvenience.
Just a head up: How does the list look like?
I didn't quite understand the question, if you're talking about the pixi list this is exactly like this:

00 lightning2.cfg
01 piranha_plant_1A+2A.cfg
02 bowser3.cfg
03 spotlight_C6.cfg
04 PiranhaHorizontal.cfg

CLUSTER:
05 flowers.asm

and when I insert it with the pixi, it doesn't show any error, both in the lightning generator and in the cluster.
First of all: The cluster sprite list is separate from the sprite list (unlike the generators and shooters which in PIXI's eyes are "regular" sprites), you could have inserter flowers.asm at 00 instead of 05. Second (and most importantly): You lack flowerspawn.cfg in the sprite list as that actually puts the flower cluster sprite into the level. Unlike regular sprites, shooters and generators, which are all put on the same list for this very reason, you can't place cluster and extended sprites directly into the level but you have to rely on a cluster generator instead.
Originally posted by Shadowraze
I didn't quite understand the question, if you're talking about the pixi list this is exactly like this:

00 lightning2.cfg
01 piranha_plant_1A+2A.cfg
02 bowser3.cfg
03 spotlight_C6.cfg
04 PiranhaHorizontal.cfg

CLUSTER:
05 flowers.asm

and when I insert it with the pixi, it doesn't show any error, both in the lightning generator and in the cluster.

A little question about the cluster flower spawner:
Is there a way to make them generate from below to use lava effect?
Yo, it's been a while.
Originally posted by MarioFanGamer
First of all: The cluster sprite list is separate from the sprite list (unlike the generators and shooters which in PIXI's eyes are "regular" sprites), you could have inserter flowers.asm at 00 instead of 05. Second (and most importantly): You lack flowerspawn.cfg in the sprite list as that actually puts the flower cluster sprite into the level. Unlike regular sprites, shooters and generators, which are all put on the same list for this very reason, you can't place cluster and extended sprites directly into the level but you have to rely on a cluster generator instead.


ok so, if i understood correctly i have to make a separate list for the cluster sprite? so how should i name the txt file to pixi find it? cluster sprite? in the post above I was told that just adding a line to the list called "cluster:"
and how do I add the cluster effect exactly where I want it in the game? for example, I want to use on stage 144 what do I need to do for the flowers effect to appear on this stage? is it in the lunar magic or in the asm or json file?
Your list is correct what he means is you could have it as 00 and not 05 for example below.
Originally posted by Sprite List
00 lightning2.cfg
01 piranha_plant_1A+2A.cfg
02 bowser3.cfg
03 spotlight_C6.cfg
04 PiranhaHorizontal.cfg

CLUSTER:
00 flowers.asm


Second it was explained how to make the cluster sprites useable, you need a cluster generator inserted along with your cluster sprite. there's one in the cluster effects pack. so then you're list would look something like this.
Originally posted by List with a cluster generator
00 lightning2.cfg
01 piranha_plant_1A+2A.cfg
02 bowser3.cfg
03 spotlight_C6.cfg
04 PiranhaHorizontal.cfg
05 flowergenerator.json

CLUSTER:
00 flowers.asm


You'd then insert sprite 05 in this case which would then make the cluster sprites appear.
2. Golden Sun: The Lost Age - Felix Battle Theme
3. The Melancholy of Haruhi Suzumiya - God Knows
4. Kirby Super Star - Meta Knight
5. ???
6. Ghost Trick: Phantom Detective - The Last Desperate Struggle
7. Jead - False Ideal
8. ???
Upcoming Hacks:
Slumber Party 6 (2019-202X)
Waymantale Fantasy (An FF6 Hack i will co-develop (2022-202X)
8. The Legend of Zelda: Oracle of Ages - Ancient Tomb (It's a very old port.)


Hi, I have a super mario bros 3 bowser sprite, and this bowser comes with a GFX from a custom block breakable by it. #smw{^_^}
However it does not come with asm of the block #smw{-_-2} , only the GFX and this information that I think is to make the block from the beginning. #smw{o_O?}

;;;;;;;;;;;;;;;;;;;;;
Custom block setting
;;;;;;;;;;;;;;;;;;;;;;
Below Offset; -1
Above Offset; -1
Offset Sides; -1
Spr UD Offset; 0
Spr LR Offset; 0
Cape Offset; -1
Fireball Offset; -1
Reloc Offset; 48, (don't forget comma)

But I don't understand any of this information at all. #smw{@_@}
I tried to use the block creator but I don't know where to put these settings.
Does anyone know where has this custom block or help me create it?
And thanks for the help with the cluster effect, it worked perfectly and I hope to finish my hack to post on the site soon, I count on everyone's help. #smw{:TUP:}
NOTE: I think it is good to do a more detailed tutorial on the cluster effect, and the lightning generator that I had difficulty using, I can make a post in the tutorial after teaching what I learned if allowed, as I think it will be of great help to newbies like me.
Where did you get that Bowser sprite from, though? bowser_blk.bin gives away that it's a block insertable with BTSD, an ancient tool we no longer support.

However, someone converted Bowser to PIXI and the destructible block for insertion with GPS.
I'd like to request to see if anyone has this resource to share, Thank you.

"Name: "LM Addon Project - Asar : applying/removing patches, colliosion warning, hex edit, export (beta)"

Type: Custom Lunar Magic toolbar add-on

Description: An update to JackTheSpades Asar patcher add-on to Lunar Magic, or if someone could just upload the original version, seeing as the download is no longer available on the original page.

Reference: LM Addon Project - Asar "
Please, what is the code that makes Mario goes at the end of the screen and reappear to the beginning of it?
Yo, it's been a while.
I think what you want is the horizontal/vertical level wrap.
Originally posted by Jack_Vincent13
I'd like to request to see if anyone has this resource to share, Thank you.

"Name: "LM Addon Project - Asar : applying/removing patches, colliosion warning, hex edit, export (beta)"

Type: Custom Lunar Magic toolbar add-on

Description: An update to JackTheSpades Asar patcher add-on to Lunar Magic, or if someone could just upload the original version, seeing as the download is no longer available on the original page.

Reference: LM Addon Project - Asar "

Are you talking about integrating Asar's functionality into Lunar Magic?
"What's 9 + 10?"
-Jah
Originally posted by ModernKiwi
Are you talking about integrating Asar's functionality into Lunar Magic?


No he's talking about the custom toolbar that LM can use which can call external files/programs with a press of a button.
Originally posted by Katerpie
Where did you get that Bowser sprite from, though? bowser_blk.bin gives away that it's a block insertable with BTSD, an ancient tool we no longer support.

However, someone converted Bowser to PIXI and the destructible block for insertion with GPS.


I found this sprite a few months ago when I started creating my hack.
I was looking for a super mario bros 1 bowser and falls into a post on the forum full of sprites and I found this one from 3, then I tested it and it worked well so I just needed to make the breakable block for it to fall hehe.
It worked!
I'm looking for blocks that shatter when a custom sprite contacts them. Can't find them in the blocks section
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
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