I managed to insert the cluster, but I can't put it in the game, the readme file says that I must put the value that I put in the pixi list. (Extra property byte 1 (or the 1st value in the 4th line when opening in text editor)
is the number the cluster sprite got inserted at.
So, for example, if you inserted flower.asm in cluster slot 04, then flowerspawn.cfg looks like this:
01
36
00 B7 33 BF 01 00
04 00
clusterspawn.asm
00:00)
In the case I put 5 then mine would be?
01
36
00 B7 33 BF 01 00
05 00
clusterspawn.asm
00:00
But in the file flowerspawn looks like this:
},
"AsmFile": "clusterspawn.asm",
"ActLike": 54,
"Type": 1,
"Extra Property Byte 1": 5,
"Extra Property Byte 2": 0,
"Additional Byte Count (extra bit clear)": 0,
"Additional Byte Count (extra bit set)": 0,
"Map16": "",
"Displays": [
it doesn't seem like in the instructions, I tried to put 05 and 5 alone in the extra property byte, i tried all the extra bytes from 0 to 3 on manual insertion, but the spawn doesn't happen, what did I do wrong? Remember that in the pixi list put 05 flowers.asm, because the others are already in use.
And about lightning generator there are two ASM files, one in a folder called generator version next to a CFG file, and an ASM outside the folder alone which according to the instructions is apparently less difficult to use.
The readme file says: "Just a note that the ASM / CFG files in the 'generator version' folder are an alternative to the UberASMTool version.
You don't require to use both at the same time. You should use ONE or ANOTHER, actually.
The generator version is meant to be inserted with PIXI, and it exists for the oldbies who prefer using generators
in very specific places and circumstances. "
So probably as I am new to hacks I should use what is alone in the folder, but when I insert this with the pixi it crashes the game on the screen of MARIO START
. Is there any other way to add this generator or did I do something wrong? should i use what's in the folder? unfortunately what still causes glitch on the stage
and seems more complex to use, I don't know well. sorry for the inconvenience.
is the number the cluster sprite got inserted at.
So, for example, if you inserted flower.asm in cluster slot 04, then flowerspawn.cfg looks like this:
01
36
00 B7 33 BF 01 00
04 00
clusterspawn.asm
00:00)
In the case I put 5 then mine would be?

01
36
00 B7 33 BF 01 00
05 00
clusterspawn.asm
00:00
But in the file flowerspawn looks like this:

},
"AsmFile": "clusterspawn.asm",
"ActLike": 54,
"Type": 1,
"Extra Property Byte 1": 5,
"Extra Property Byte 2": 0,
"Additional Byte Count (extra bit clear)": 0,
"Additional Byte Count (extra bit set)": 0,
"Map16": "",
"Displays": [
it doesn't seem like in the instructions, I tried to put 05 and 5 alone in the extra property byte, i tried all the extra bytes from 0 to 3 on manual insertion, but the spawn doesn't happen, what did I do wrong? Remember that in the pixi list put 05 flowers.asm, because the others are already in use.

And about lightning generator there are two ASM files, one in a folder called generator version next to a CFG file, and an ASM outside the folder alone which according to the instructions is apparently less difficult to use.

The readme file says: "Just a note that the ASM / CFG files in the 'generator version' folder are an alternative to the UberASMTool version.
You don't require to use both at the same time. You should use ONE or ANOTHER, actually.

The generator version is meant to be inserted with PIXI, and it exists for the oldbies who prefer using generators
in very specific places and circumstances. "
So probably as I am new to hacks I should use what is alone in the folder, but when I insert this with the pixi it crashes the game on the screen of MARIO START

