1. Mario and Luigi: Partners in Time - Inside the Thwomp Volcano
2. ?
3. Jani Kiviranta - galaxy-tune
4. The Legends of Zelda: The Wind Waker - Molgera
5. The Legends of Zelda: The Wind Waker - The Great Sea
6. Mega Man: Time Tangent - Shock Man's Stage
7. Custom - Island Ho!Upcoming Hacks:
Slumber Party 6 (2019-202X)
Waymantale Fantasy (An FF6 Hack i will co-develop (2022-202X)
This background graphic: Source.Give thanks to RPG hacker for working on Asar.
Which Game Is This Moment Foreground 8:46 This Video https://m.youtube.com/watch?v=foLy5GmRr4Q&list=PLyLdgAh4zMOjSlO6ZmF1zuaaittThqFf1&index=2
Does it belong?
I'm using google translator
Anyone have blocks that shatter on bomb explosion?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Epic_Manky
Anyone have blocks that shatter on bomb explosion?
I recall seeing a 32x32 monty mole (like the jumps out of the ground one), does that exist? I am going to put Grounder (Sonic the Hedgehog 2) over Mega Mole and if the 32x32 monty mole exists I'll do him for that one too. Either way I will put it on the graphics section.
Top: 15 colours
Bottom: 7 colours
Hey there,
I'm searching a custom Bowser boss similar like the one in GPW 2
Regards
Imagine a signature here
I'm looking for something similar to the Asceticism UberASMTool code, but instead of screen-specific, I'd like the code to return Mario back to the beginning of the stage every time he touches/gets hurt by a sprite. Any ideas?
Can someone please tell me which foreground was used in this level: https://www.youtube.com/watch?v=GHJVZbvO-C8&l 2:07
I know that the foreground is made by Gamma V, but how about the rest of the assets (gong, bamboo, statues, a japanese-ish sign...)Yo, it's been a while.
Originally posted by MegaSonic1999
Can someone please tell me which foreground was used in this level: https://www.youtube.com/watch?v=GHJVZbvO-C8&l 2:07
I know that the foreground is made by Gamma V, but how about the rest of the assets (gong, bamboo, statues, a japanese-ish sign...)
This is a combination of different GFX. I know two: Cherry Grassland
Look for the two lines that say JSR StatusBarMain_handleYoshiCoinCounter and JSR .handleYoshiCoinCounter and remove them.
Or just don't use Yoshi Coins I guess?
With the advent of the SA-1 patch, resource section and tool remoderations, I don't know if SMWCentral still hosts a sprite or an UberASM that scrolls the level once all on-screen sprites have been defeated. Is there a link to that anywhere still on the site? My hack's using SA-1 and PIXI and I can't find something like this anywhere.