This is possible if you use custom objects but be aware that such an object needs to be coded first. The alternative, besides having a backup key, is to drop Mario in a duplicate level but with the lock and key missing.
If I understood you right, the easiest way would be to design the level in a way the key is near your midway spawn area and there's no access to it expect for starting from the area. I hope I helped.
I'm trying to make it where that shouldn't be the case because it'll be too easy. If I'm also getting what you're trying to get at. I want 3 paths however the third path requires 2 keys to access this path.
Thanks for advise though. I'll probably use it if nothing else works.
This is possible if you use custom objects but be aware that such an object needs to be coded first. The alternative, besides having a backup key, is to drop Mario in a duplicate level but with the lock and key missing.
That's a good idea, probably won't be what actually you've mention. However I'll do something similar. Really glad I came here after I've tried everything I could've think or tried on my own before coming here for help. I'm really surprised how I couldn't think of this before.
My gosh 4 hrs just to reply or quote is quite absurd. Understandable though, gives us time to reply.
Thank you and everyone else's feedback. Really much appreciated. Before coming here again, I'll try everything I could think of if I run into another problem.
posting here because Im curious about the spiny disco shell Ive seen around. I know Ive seen it in a few romhacks, but im forgetting exactly which ones.. I also didnt see it in the sprites section
Sounds like Kirby 64's boss theme, but with a higher pitch. But listening further, it may be a remix or medley, maybe?
It's Ulterior Boss Battle by Dave Harris (blitzlunar), so it's actually a fanmade song in the style of KDL3. As far as I was aware this wasn't ever ported to SMW, so that's a pretty interesting revelation.
Sounds like Kirby 64's boss theme, but with a higher pitch. But listening further, it may be a remix or medley, maybe?
It's Ulterior Boss Battle by Dave Harris (blitzlunar), so it's actually a fanmade song in the style of KDL3. As far as I was aware this wasn't ever ported to SMW, so that's a pretty interesting revelation.
Huh, I initially thought you just simply place the tree trunk over the ledge and the game will make those particular tiles act like flooring for you, but looking at Forest of Illusion 1 in Lunar Magic and fiddling around a bit, it seems like that's only true for half of the Y positions for some reason. So, if you and other sprites are falling through the ground behind the tree trunk, try moving either the ground or tree trunk itself 1 tile vertically and then see if that works.
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