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The General Resource Help Thread
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If I understood you right, the easiest way would be to design the level in a way the key is near your midway spawn area and there's no access to it expect for starting from the area. I hope I helped.
I have a Discord server as well!
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Basically, I believe in peace and bashing two bricks together.
This is possible if you use custom objects but be aware that such an object needs to be coded first. The alternative, besides having a backup key, is to drop Mario in a duplicate level but with the lock and key missing.
Originally posted by 7 up
If I understood you right, the easiest way would be to design the level in a way the key is near your midway spawn area and there's no access to it expect for starting from the area. I hope I helped.


I'm trying to make it where that shouldn't be the case because it'll be too easy. If I'm also getting what you're trying to get at. I want 3 paths however the third path requires 2 keys to access this path.

Thanks for advise though. I'll probably use it if nothing else works.
Originally posted by MarioFanGamer
This is possible if you use custom objects but be aware that such an object needs to be coded first. The alternative, besides having a backup key, is to drop Mario in a duplicate level but with the lock and key missing.


That's a good idea, probably won't be what actually you've mention. However I'll do something similar. Really glad I came here after I've tried everything I could've think or tried on my own before coming here for help. I'm really surprised how I couldn't think of this before.

My gosh 4 hrs just to reply or quote is quite absurd. Understandable though, gives us time to reply.

Thank you and everyone else's feedback. Really much appreciated. Before coming here again, I'll try everything I could think of if I run into another problem.
posting here because Im curious about the spiny disco shell Ive seen around. I know Ive seen it in a few romhacks, but im forgetting exactly which ones.. I also didnt see it in the sprites section

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currently working on The Amazingly Randy
Hey! Does anybody know what this song is from?

Thank you!
Does anybody have this Giant Koopa boss that was made by undefinied3?

The original download link on his thread doesn't work because of Dropbox.

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Linktree
Does anyone know the name of this Music
Originally posted by Poison
Does anyone know the name of this Music

Sounds like Kirby 64's boss theme, but with a higher pitch. But listening further, it may be a remix or medley, maybe?
Originally posted by SomeGuy712x
Originally posted by Poison
Does anyone know the name of this Music

Sounds like Kirby 64's boss theme, but with a higher pitch. But listening further, it may be a remix or medley, maybe?


It's Ulterior Boss Battle by Dave Harris (blitzlunar), so it's actually a fanmade song in the style of KDL3. As far as I was aware this wasn't ever ported to SMW, so that's a pretty interesting revelation.


Originally posted by Heraga
Originally posted by SomeGuy712x
Originally posted by Poison
Does anyone know the name of this Music

Sounds like Kirby 64's boss theme, but with a higher pitch. But listening further, it may be a remix or medley, maybe?


It's Ulterior Boss Battle by Dave Harris (blitzlunar), so it's actually a fanmade song in the style of KDL3. As far as I was aware this wasn't ever ported to SMW, so that's a pretty interesting revelation.

Looks like Crispy ported it a while back but never actually submitted it. The link appears to be dead though, but someone did manage to snag it before atpages died.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Does anyone know the name of this Songs?
Originally posted by Poison
Does anyone know the name of this Songs?

Last one is this.
How do you prevent mario and other sprites from falling through the ground when they pass behind a tree trunk like this?
Try making a copy of the Tiles in the Map16 Editor and make them act solid.

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Huh, I initially thought you just simply place the tree trunk over the ledge and the game will make those particular tiles act like flooring for you, but looking at Forest of Illusion 1 in Lunar Magic and fiddling around a bit, it seems like that's only true for half of the Y positions for some reason. So, if you and other sprites are falling through the ground behind the tree trunk, try moving either the ground or tree trunk itself 1 tile vertically and then see if that works.
Or if you use map16, just find the other tiles for tree trunks (the ones that are solid). You can find them on the very first page of map16 tile map if you use Forest/Cloud tileset.
I have a Discord server as well!
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Basically, I believe in peace and bashing two bricks together.
The Map16 numbers for the solid tree trunk tiles appear to be 10B, 10C, and 10D.
is there a patch/sprite that adds overworld tiles that act like the coin spaces from SMB3? the tiles hold no level, but act as a valid stopping point.
Does anyone know what song this is (the title screen music)?

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Hacks:
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