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Tip: The multiple midpoints patch can also be used to move a level's normal midpoint.Not logged in.
You will die ?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - You will die ?
Pages: « 1 2 3 »
Uh, you shouldn't post a ROM file of any sort, because it's illegal; post it as an IPS patch instead.
As for your problem, did you do something else that made it behave like that?

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YouTube
Originally posted by Katerpie
Uh, you shouldn't post a ROM file of any sort, because it's illegal; post it as an IPS patch instead.
As for your problem, did you do something else that made it behave like that? In all cases you could always recover it from where it was last edited by going onto File > Restore > Restore ROM to previous state.



I also wanted a ips Upload lunar magic but no longer opens my rom: (

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You know don't have to use LM to make an IPS, right? Unfortunately I don't have an answer to your problem. I don't know how an Addmusic program can do that.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
You know don't have to use LM to make an IPS, right? Unfortunately I don't have an answer to your problem. I don't know how an Addmusic program can do that.


I know and I'm at the superior degree quit smw hacking if I can not save my rom

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As there's no longer a ROM that I can check, what kind of error message does Lunar Magic give? If it says "wrong game title", open your ROM in a hex editor and jump to 0x081C0; in 64-bit, that address should read "SUPER MARIOWORLD". If it says the ROM is locked, unlock it. If it's giving you an error about the header, add one with SNEStuff.

If it's none of those error messages or none of the solutions work, then I'm not sure what the problem is. I can't think of any other error messages that would give Lunar Magic trouble but not any emulators.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Actually I just thought of something that might be worth a try.
You might be able to open a different ROM and search the restore points folder of the corrupted ROM to try to find a point that was before this whole mess happened.
I also wondered if Recover LM might possibly work but I'm not sure that's the exact message of when you try to open a locked hack.
And why are you posting news about Abuse and Die 2 on 'You will Die Mario"?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
I'm not sure that's the exact message of when you try to open a locked hack.

It's not. It says "wrong game title".

Sokobansolver's idea could work if you have a restore point (never tested Thomas', but I'm pretty sure it works also).

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YouTube
Thanks for your help but I have tried everything and lost the mastery and deleted everything with rage.
I'll just start a new hack (You will die Mario?) But this time I will always make a safety copy on my computer and on a USB stick.
So I say R.I.P Abuse and die 2

I will You will die Mario? do exactly that.

R.I.P Abuse and die 2

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Here are the first new screenshots to my first level.
I have to make my decision from a Pit Level



The beginning





wall jumping



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well ik this isn't related but i can re-create abuse2 based on yt vids if ya'd like

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will test any hard hack you guys have
Originally posted by Tymewiz
well ik this isn't related but i can re-create abuse2 based on yt vids if ya'd like

Not sure if that will be possible, considering the placement of some objects, the first level's background and most importantly, the OW (you could always make a different OW but I'm not exactly sure if you want to keep it, and you may not know how parts of the latest levels are like despite the screenshots), but I'll leave that one to TAFH99 himself.

Back on topic, is the entire hack going to be like that? I can see pit techniques in some of the screenshots, and not everyone can do walljumps.

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YouTube
Originally posted by Katerpie

Not sure if that will be possible, considering the placement of some objects, the first level's background and most importantly, the OW (you could always make a different OW but I'm not exactly sure if you want to keep it, and you may not know how parts of the latest levels are like despite the screenshots), but I'll leave that one to TAFH99


well first the objects will be the easiest it do because i can place those in relation to the other ones then the sprites will be a bit trickier but not by much plus it is better than starting from scratch and i wont have to test anything

i say it is worth a shot.

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will test any hard hack you guys have
Have changed my opinion and it is but a 'normal Kaizo hack'
Here are three screenshots


The beginning






If I build in a level wall jump passages it is then directly run pit level?

Feedback time !

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Originally posted by TheAbusefreakhacker0

If I build in a level wall jump passages it is then directly run pit level?

Feedback time !

Not necessarily but I think it is frowned upon to use wall-jumps in non-pit levels and most likely a removal reason, if that's what you were asking about.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Originally posted by TheAbusefreakhacker0

If I build in a level wall jump passages it is then directly run pit level?

Feedback time !

Not necessarily but I think it is frowned upon to use wall-jumps in non-pit levels and most likely a removal reason, if that's what you were asking about.


I think once a walljump or something of similar difficulty is added in, the level automatically becomes pit. However, that doesn't stop it being classed as stupidly easy (and possibly consequently really bad) pit.
IMO adding a wall-jump to a regular Kaizo level is like using double shell-jumps in a normal hack.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Yeah, you should probably get rid of the wall jump and replace it.
I Hate Wall Jumps #w{=(}

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My SMW related channel
My NON-SMW related channel
My hacks:
Exodius (Ignore this please)
Hope's Wind
Misty Out There
Oh my God, a wall-jump, now the world is going down.#ab{:D}

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Pages: « 1 2 3 »
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