STORY:
One day Mario and Luigi found some strange ruins and decided to go explore them. Inside, they found a decrepit machine that looked like it would fall apart at any moment. While examining this machine, Luigi tripped and slammed into a control panel, accidentally pressing a conveniently-placed button. The machine whirred to life, and in a flash of light, Luigi disappeared. Fearful for his brother's safety, Mario pressed the button to follow. The machine zapped him and he found himself in a strange land. Luigi was fortunately unharmed, but as they took in their environment, they realized that it seemed somehow familiar.
Unbeknownst to the brothers, the machine was capable of recreating someone's memories and allowing them to be relived. However, as the machine was rusted and falling apart, something went haywire and screwed up the memory of their vacation to Dinosaur Land. The only way to escape this corrupted memory and get back to the real world is to relive the memory.
FEATURES:
-Fair difficulty, a bit harder than the original SMW but shouldn't be too much
-Redesigned levels based off of the originals, meant to feel familiar yet different
-Custom overworld reminiscent of the original yet with its own twists (currently unfinished, please ignore any remnants of the SMW overworld)
-Custom music (all was taken from the Music section of Super Mario World Central, credit where credit is due)
-Minor graphics editing
NOTE: If you play the hack in Snes9x, there is a slight issue with the custom music. At the beginning of the track there might be a short static-like sound. I'm not sure how to fix this, I believe it's an issue with the echo effect. It doesn't seem to happen on ZSNES, so just be forewarned if you prefer Snes9x.
Please enjoy, and any feedback would be appreciated. Special thanks to HackerOfTheLegend for beta testing and giving advice.
As of Beta 3, the last finished level is Castle #2. World 3's map and events have been made, but the levels themselves are not changed except for music.
SCREENSHOTS:








DOWNLOAD (apply patch to a headered U rom):
http://bin.smwcentral.net/u/15980/CorruptMemoriesBeta3.zip
One day Mario and Luigi found some strange ruins and decided to go explore them. Inside, they found a decrepit machine that looked like it would fall apart at any moment. While examining this machine, Luigi tripped and slammed into a control panel, accidentally pressing a conveniently-placed button. The machine whirred to life, and in a flash of light, Luigi disappeared. Fearful for his brother's safety, Mario pressed the button to follow. The machine zapped him and he found himself in a strange land. Luigi was fortunately unharmed, but as they took in their environment, they realized that it seemed somehow familiar.
Unbeknownst to the brothers, the machine was capable of recreating someone's memories and allowing them to be relived. However, as the machine was rusted and falling apart, something went haywire and screwed up the memory of their vacation to Dinosaur Land. The only way to escape this corrupted memory and get back to the real world is to relive the memory.
FEATURES:
-Fair difficulty, a bit harder than the original SMW but shouldn't be too much
-Redesigned levels based off of the originals, meant to feel familiar yet different
-Custom overworld reminiscent of the original yet with its own twists (currently unfinished, please ignore any remnants of the SMW overworld)
-Custom music (all was taken from the Music section of Super Mario World Central, credit where credit is due)
-Minor graphics editing
NOTE: If you play the hack in Snes9x, there is a slight issue with the custom music. At the beginning of the track there might be a short static-like sound. I'm not sure how to fix this, I believe it's an issue with the echo effect. It doesn't seem to happen on ZSNES, so just be forewarned if you prefer Snes9x.
Please enjoy, and any feedback would be appreciated. Special thanks to HackerOfTheLegend for beta testing and giving advice.
As of Beta 3, the last finished level is Castle #2. World 3's map and events have been made, but the levels themselves are not changed except for music.
SCREENSHOTS:








DOWNLOAD (apply patch to a headered U rom):
http://bin.smwcentral.net/u/15980/CorruptMemoriesBeta3.zip