This is my new hack, Invasion From Kharrag, which I have shown some screens of in the WIP thread. Now that I've started editing the player graphics, have more stuff!
The plot: A man called Gorael is a soldier based in Axheim, Gantox. While on leave, he's knocked out in a pub brawl at night. When he wakes up, he's still in the pub, and it's much more damaged than a pub fight could cause. He therefore grabs his oxygen bottle and sets out to get to the bottom of this.
As the sign implies, you can enter this shop. Later shops won't be ruined.
Wrecked train. You can stand on the coupler and enter it.
It's a British Class 319, by the way.
Inside the train.
Cutscene: (we also see Gorael powered up)
...And so you know what happens.
At the other end of the plot exposition train, as I'll call it.
Now, it's unusual to show Course Clear screens, but this shows something important - I don't have goal tapes in this hack.
As for the status bar still saying Mario, I'll fix this very soon. And the cutoff pixel at the bottom is a ZSNES glitch.
EDIT: Final count of worlds will be 8 (excluding secrets).
The worlds are:
City - 93%
Ice - 10%
Cave/Mines 0%
Desert - 0%
Grassland - 0%
Mountains - 0%
Water - 0%
Alien world - 0%
Usually inactive/procrastinating on a hack idea.
The plot: A man called Gorael is a soldier based in Axheim, Gantox. While on leave, he's knocked out in a pub brawl at night. When he wakes up, he's still in the pub, and it's much more damaged than a pub fight could cause. He therefore grabs his oxygen bottle and sets out to get to the bottom of this.
As the sign implies, you can enter this shop. Later shops won't be ruined.
Wrecked train. You can stand on the coupler and enter it.
It's a British Class 319, by the way.
Inside the train.
Cutscene: (we also see Gorael powered up)
...And so you know what happens.
At the other end of the plot exposition train, as I'll call it.
Now, it's unusual to show Course Clear screens, but this shows something important - I don't have goal tapes in this hack.
As for the status bar still saying Mario, I'll fix this very soon. And the cutoff pixel at the bottom is a ZSNES glitch.
EDIT: Final count of worlds will be 8 (excluding secrets).
The worlds are:
City - 93%
Ice - 10%
Cave/Mines 0%
Desert - 0%
Grassland - 0%
Mountains - 0%
Water - 0%
Alien world - 0%
Usually inactive/procrastinating on a hack idea.