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Sprites disappearing late into level

I have a level in my SMW hack that goes through a few sections, starting at 136 from the overworld, then going to 137, 138, 139 and finally 13A. After going through all these though, upon arriving at 13A, most of the sprites are missing and just don't spawn. If instead of going to 137 from 136, if I warp directly to 13A from 136, then all the sprites spawn just fine. I'm guessing there's some global sprite limit between sections for an entire level, but that doesn't make too much sense at first glance and if there is, I'd like to know why at least. I haven't went over the sprite limits for the sections before 13A (far from it really) but I don't know what else to do.


There's no major reason in SMW alone as far as I can think of that would cause this, so if I had to guess, it's either due to a glitch in SMW or a bug in a patch. Have you used any other tools aside from Lunar Magic on your hack yet?

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Only the standards, really. Romi's spritetool, Addmusic 4.05, Blocktool Super Deluxe... that's it. None of the patches I've applied really mess around with any loading routines and are all bug fixes or hex edits.
Is this a vertical level you're working on?
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Ah, does it have something to do with that?

I wouldn't be surprised... I've tripped over so many limitations in vertical levels that I've lost count. In any case, yes, the level where the sprites don't spawn if I don't warp to it directly is vertical.