Originally posted by Izuna
wow thanks
you do realize that my version aims to be as close to the original SNES track as possible right? lol
there's a fuckload of effects in there I can't get around to decrease insert size so sadly it is as big as it is (not that that's a bad thing in any case, since the song is really complex as far as data goes. It'll be hard to shrink it much more than the current one unless you scrap half of the effects!)
granted, I can still do some things to mine to make it better, but I am almost certain you can shrink it much more than I already have. The one up there is still 0xB80 bytes, which is not much different given the amount of stuff I still cut out (such as a billion sample changes).
I'm fine if you are gonna redo it in any case, but don't act all cocky about being able to do it smaller. I hate that sort of thing.
Originally posted by LadiesMan217
Phew, now that that's outta the way, dangit, I was porting that song as well (an amk 2 version with better insert size than the one currently) and I was gonna then later sample differently!
wow thanks
you do realize that my version aims to be as close to the original SNES track as possible right? lol
there's a fuckload of effects in there I can't get around to decrease insert size so sadly it is as big as it is (not that that's a bad thing in any case, since the song is really complex as far as data goes. It'll be hard to shrink it much more than the current one unless you scrap half of the effects!)
granted, I can still do some things to mine to make it better, but I am almost certain you can shrink it much more than I already have. The one up there is still 0xB80 bytes, which is not much different given the amount of stuff I still cut out (such as a billion sample changes).
I'm fine if you are gonna redo it in any case, but don't act all cocky about being able to do it smaller. I hate that sort of thing.
Well, I mean, DKC2`s OST DID use a lot of effects that would normally be unthinkable on a SNES (at least IMO), like flanging effects and even wah-wah effects too. I`m curious now, though, does anyone know how David Wise did all of this? I would imagine these being just old-fashioned sampling (with the flanging effects also having panning), but I`m not quite sure. Plus, I kinda wanted to see if a wah-wah effect COULD be possible on actual hardware (or at least a way to get custom guitar samples run through a wah-wah pedal), so there`s that...