I played this hack, and I have to say - this looks pretty bland and uninspired, no offense. It looks like it was made in a few minutes since the hack is pretty breakable, has sprite memory problems, some sprites don't serve a purpose, and the levels are too short and empty; that's a sign that you rushed it. You can also break some levels by entering them while powered, like in YI2, when you can just get past that floor of munchers wihout needing to spinjump on the Pokey. Without further ado, let's begin to the screenshots.
Be careful about using a P-switch and a goal together, because you can finish the level by placing the switch next to it.
I don't see a point of the P-switch at the end.
Sprite memory problems. Try using sprite memory 0E to fix that, or then use the No More Sprite Tile Limits patch. That dirt tile as a sliding block also looked pretty lazy - why don't you use glass blocks or something else that fits with it?
Unfortunately I could finish the level by hitting the glitched goal sphere and screen scrolling to the left (the off-screen Goomba also helps).
That P-switch is also not needed, as well as the coin.
A suggestion I might give to you is: don't ever rush on your levels, especially one-level hacks! That makes it look like no effort has been put in these hacks, especially Kaizo hacks. Try using your imagination to do something creative and fun - take that as a hint for your future levels. Hope seeing more from you soon!
(Also Sokobansolver, I could do that jump in the first try. Just do the Yoshi jump normally to the cement block above)