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Super Mario World Rebirth in the making
Forum Index - SMW Hacking - Works in Progress - Super Mario World Rebirth in the making
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Well, this is the first hack I have made, and I think it came out good for a first demo, here are some images:
















tell meh what you think.
Not good for a first hack, but...



Here theres some bland ground. Aslo whats with that fireball?



Not bad but the bullet bill shooter is cut off, and not all of the letter tiles look nice.



If the players not quick enough they will fall and die, which is unfair. Also more bland level ground.



Not a bad overworld but I dont get all the revealed levels right away. But sence this is your first hack, so you probaly dont kow what to do to fix that.



Were are the enemies?



Cant exactly figure out were to go here.

Thats all I got for now.

--------------------
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Honestly this doesn't look bad at all, But there's an amount of stuff that needs to be fixed.
What MarioGame125 said, but a few extra things to note:



The ground is a little too flat, and there doesn't seem to be much in the way of interesting decoration, or things such as coins.



Really quite good, actually. Just make all the letters one consistent colour; preferably the yellow or green - the other letter colours don't look that nice, frankly.



Pretty good, actually. A custom background would look real nice, though.



Cutoff where the pipe touches the ground. Also, this area seems rather empty. Again, a custom background would look even nicer.

General notes:

• Put coins into your levels, they make things seem more interesting.

• If you know how, put custom backgrounds into these levels, or at least, custom palettes on the standard ones, it'd really make it look more impressive.

That's about it. For a first hack, there is a lot of impressive stuff here! I sure wasn't doing this well back with my first hack (I was mostly painting everything a ghastly blue colour - it looked shocking). At any rate, keep it up; I'd like to see more of this.
Previously The Vicious Outcast. Still going strong(ish)!
Impressive for a first hack. For the backgrounds, you can have custom ones that will make the levels look even better but that is up to you. Also as the others said, it looks pretty bland in some areas. Still, not bad for a first hack!
Well, I thank you for your thoughts and opinions, and if you have not played the demo give it a try. There will be more and things may change during development.
For people who haven't thought to check in his files.

--------------------
Hey remember me! Me neither!

a.k.a. TehUndeadSpartan222 on youtube

Chikorita is best pokemon <3

Check out my scratch(.mit.edu)! Username is MarioGamer120. Working on a Five Nights at Sugarcube Corner 2.Link




Currently: Ripping off (what used to be) MercuryPenny's footer, which is also a rip off of someone else's footer, so... I don't know if I'm like stealing a footer sence im ripping of a ripped of footer but...meh. I won't worry about it, and also celebrating 1,000 subs on youtube :D and trying to beat nightmare mode on FNAF3 and 20 mode on FNAF 1 and 2
Again thank you for your support and opinions, I hope to get some of the 2nd demo done when I get my new SSD/HDD(Which ever one I get)I have no clue when the next demo will be done, Maybe I'll work on it over thanks giving and Christmas brake.
Originally posted by JollyGamer64




The palette here looks weird. The grass/ground have a strange gradient and the bullet shooter could use more contrast. The letters with the white border also look strange when paired with the ones that have a black one.

otherwise not bad
that's how the creator of the GFX made it so, I don't know what to say.

But I did fix the text on the title screen, and have made a few other changes, I have been taking advice for all of you and I hope in the end it come out to be a good hack/game.
Originally posted by JollyGamer64
that's how the creator of the GFX made it so, I don't know what to say.


Its not much of an excuse to say this although I would agree to this only if someone contributed their graphics exclusively to another's work, because the tileset in question here (NSMB-inspired tileset by BMSaints), was released and hosted on MFGG for public use as long as credit is given. Which means, you can edit the tilset with impunity as long as you do not claim the modified work as your own and be giving the aforementioned credit.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




I'll see what I can do with the tile set , as I do now realize there is a tile set editor in lunar magic.
Alright, I have just released the next beta of SMWRibirth which can be downloaded here: http://bin.smwcentral.net/u/23369/SMBRebirth%2B%2528bug%2Bfixes%2529.ips

Several Bugs were fixed and a whole new world was added, and a lot less cut off in this beta 2 release, and a few changes to the world 1 levels

You start in world 2, but world 1 is accessible if you want to play those levels again.
Originally posted by JollyGamer64
Alright, I have just released the next beta of SMWRibirth which can be downloaded here: [removed link]

Several bugs were fixed and a whole new world is completed, and with a few changes to levels in world one, hope it's better than the last one. : )

Now before you start to complain about bugs, I have recently found 1 in 2-1 were you can go through a wall, it will be fixed in the next beta

the background in 2-1 2-3 and 2-4 have cut off and the vines in 2-1 have a bit of cut off after collecting the coins, again this will be fixed in beta 3, hints why I call it a "beta".


Umm... posting an IPS would be safer here as ROM's are illegal.

(sorry if it seemed like backseat moderating)

Mod-edit: Don't quote the link to that ROM.
okay, I have uploaded a IPS file instead so I don't violate any terms or conditions.... sorry about that...

Also this is a newer version of beta 2 with more bug fixes and a lot less cut off.

Link: http://bin.smwcentral.net/u/23369/SMBRebirth%2B%2528bug%2Bfixes%2529.ips
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Forum Index - SMW Hacking - Works in Progress - Super Mario World Rebirth in the making

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