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Abuse and Die 2 new Ips file coming soon !
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die 2 new Ips file coming soon !
Pages: « 1 2 3 410 11 » Thread Closed
Looks like you're lining to a good start so far.

Pareidolia is really nice, especially that pipe glitch segment with the mole; never thought of that before. The poison mushroom's palette is terrible though, it would be more feasible to use the one that's on the original sprites folder and recolor it to a darker blue, since from th looks of it you're using wii's (?).

At 2:47, ducking before getting on Yoshi, licking the fireflower and ducking back to that ledge would save little time. At 4:20, you could walk on the cement blocks rather than hopping off Yoshi on the glass blocks first, and at 4:37 that first line of fireball bblocks isn't needed. At the aforementioned coin part, I don't see what's the point of the sprites since you can't get hurt by them while under effect of that glitch, though that could be me. The ending with that one glitch looks insane, though. Otherwise, nice level.

The two submaps do look decent, though the second one looks kinda bright, unless that's the purpose. The upcoming levels are also nice so far.
Originally posted by Katerpie
I don't see what's the point of the sprites since you can't get hurt by them while under effect of that glitch, though that could be me.

Decoration?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Stage2preview

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I have changed the names in the second stage Disengage
And I have no idea, I find something terribly,but that is all right






As Big Mario through small pipes


triple grip


Surf Action


I have been using this hack I'm doing here AddmusicK and somehow sometimes hear the songs strange, Forexample when I change the star music
that sounds so disgusting

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2 screenshots to Stage 3 Average 2





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Originally posted by TheAbusefreakhacker0


Is that just decoration or an actual Mother Brain boss?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Oh my goodness the first Overworld and now with the Mother Brain, something is harder than I thought, I wonder if I not better Mother Brain in You will die ? should use.
I get it easily with the asm code not go there, maybe someone can help me since #w{x(}





I think the 50 blocks now see better



I'll try Stage 2 next week upload if I can do it, and nothing comes between them and maybe I can have someone make a sprite code for my Mother Brain Boss but I think ore less I will get help but ask costs nothing right?

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Stage2

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The beginning of Stage 3 Flippers Lake



A somewhat strange underwater level.
What do you think of the FG Palette ?


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Will it have those one way gates from Yoshi's Island? Cuz that's what the term 'flipper' makes me think of.
Palette is alright, tho I don't know what's going on in the bottom screen. Is Mario wedged inside an on/off block?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Will it have those one way gates from Yoshi's Island? Cuz that's what the term 'flipper' makes me think of.
Palette is alright, tho I don't know what's going on in the bottom screen. Is Mario wedged inside an on/off block?


They'll see I'm going to show a preview

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I'm going next week to try more from Stage 3 to show



Is there actually autoscroll down?


I am thinking if I should use the AirMeter


A little preview to MaskAbuse, I think the level is as hard as Funky2 perhaps even more difficult.

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I've never seen anyone making use of that key in a kaizo way before, thus I am curious to see how you're going to use it.
Autoscroll that goes down... not sure if there is any available in the sprites section. You can use the special auto-scroll if you want.

Anyway, the latest screenshots look nice.
The penultimate screenshots to Stage 3



The jump is a bit tricky but doable





Vertical part


Inspiert of MMD2





Spin jumpen on a torpedo and while juggling two shells
I did it only with three shells try but it is very difficult. Whether it's still too heavy? I do not know I have not come very far.


When I show the last screenshots I will also show the underwater parts.Feedback is always welcome!

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Metroids, Masks and zingers! A screenshot from the last stage, I do not know but the zingers in a Kaizo level were ever used.And somehow I have a few ideas for the last stage

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I never was able to find Zingers in the sprites section.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
I never was able to find Zingers in the sprites section.


The they will not find it here, I can send them if they want to

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So these are the last screenshots before I video uploading


A Yoshi backpack? Something everyone needs!


Huh? How am I ended up here



My berry glitch I've USER Abuse 1 Stage 2 Aquatic Playground


It is somewhat complicated






A AutoScroll part, and you have to quickly switch to Flower Cape always


END !



And now the beginning of the fourth stage Prehistoric Cave

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I Love Your Hack !

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My SMW related channel
My NON-SMW related channel
My hacks:
Exodius (Ignore this please)
Hope's Wind
So I just want to say a few things.
First: No questions like when coming out of the hack
Second: When you upload the next Stage
And thirdly please but some should know it myself but I can not conjure up and in a week the hack is done, something does not work.

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Pages: « 1 2 3 410 11 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die 2 new Ips file coming soon !

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