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Abuse and Die 2 new Ips file coming soon !
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die 2 new Ips file coming soon !
Pages: « 1 2 3 4 5 6 7 8 9 10 11 » Thread Closed
There are only 2 screenshots from the 8 Stage

I think this stage is much heavier than divine and Funky 2


A OneUp juggle certainly know some of you already, I've made ​​this slightly heavy when the OneUp touches the door then mario is teleported



I do not know if that's possible, but let's see


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Originally posted by TheAbusefreakhacker0


A OneUp juggle certainly know some of you already, I've made ​​this slightly heavy when the OneUp touches the door then mario is teleported

To a death room?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Originally posted by TheAbusefreakhacker0


A OneUp juggle certainly know some of you already, I've made ​​this slightly heavy when the OneUp touches the door then mario is teleported

To a death room?


yep

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Stage 3 is pretty awesome. I really like the creativity in the stage. Can't wait for the rest of the levels!

I have the palette changed because the other palette just does not fit.


I am thinking if I should use the Zingers in the Cave?

A screenshots to Mask Abuse and FinalStage




I do not know, but to feed a baby Yoshi 4 moving coin is possible! And I found out a trick, Forexample the baby yoshi is the cape or flower but Mario gets the cape or flower at the same time.


Feedback ?

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I'm not really sure about the FG palette in the cave... the contrast doesn't look any good. Make better shades of blue so it actually fits. Otherwise, nice updates.

Quote
I do not know, but to feed a baby Yoshi 4 moving coin is possible!

It is possible, but then the last coin wouldn't be needed because you could feed it three coins, or is there something I'm missing?
Here are some new screenshots





Be careful not feed yoshi only!


An underwater part of stage 5


This is the beginning of the last stage MaskAbuse Divine 2, maybe I change something else but that has time




This part is inspired by MMD 2 Final Stage, I've made ​​it harder, but somehow it is still easy




Where is my Key


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Originally posted by TheAbusefreakhacker0
This part is inspired by MMD 2 Final Stage, I've made ​​it harder, but somehow it is still easy

]

I can't help but wonder if your level will be more original if I let you finish first. Might end up that way anyway due to factors such as moderation, trouble coming up with ideas ATM, and pursuing other hobbies.
I wonder what kind of creative things you can do with Zingers. Seems like it might be hard since they move in basic patterns and are spin jump-able.
The water cave stage looks fun.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Here are a few screenshots of the other levels
From Cave Level I will soon show some new screens,but at present I have almost no time degree


The beginning of Stage 5 Average 2




A castle with 2 switches

And yes, the castle will consist of 2 parts

A haunted house that is extremely difficult





I'll probably make the haunted house again set the pit very hard. Hopefully I have more ideas for my Cave level.

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Oh no, not more corner clipping!

Do you actually scrap out levels? (e.x. The original stage 2 for Abuse and die 2 was scrapped and Disengage was the stage 2 featured on youtube...)
Creating Eating block and still juggling coins?


Maybe I can help someone, I can not do it, I want to move the blocks eating up all the time to the right.
Thx



Side note: At present, the slow running with the hack because I have no idea, first and second, have no great loss. I hope my attitude will change because of it.

What do you think of the two screenshots?


If anyone can help me with the creating_eating_block is to send me a Pm thanks

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Originally posted by TheAbusefreakhacker0
Maybe I can help someone, I can not do it, I want to move the blocks eating up all the time to the right

Either go to 195A4 or 195EF in a hex editor and change the values or download the custom sprite version. If you download the custom sprite version (the text file is commented for ease of modification) and use multiple copies of it, you don't have to be restricted to a maximum of two custom paths in the whole hack.
That seems like an interesting idea, combining the C/E block with the no jump generator as well as juggling coins with fireballs.
I was just thinking if you have it go up some of the time, not being able to jump would mean having to go to the end of it at the right time just as it's going upward, but that might mess with your gimmick, and possibly be more suited for a tool-less Kaizo hack, depending on how it's used.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Two Screenshot: Stage 6 or 7
The background actually had swastikas but I changed it again




This is part inspired by a level of panga

A few screenshots for Cave level







And from the last level



Layer 2 room


Juggle in the air

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I have lost the hack and I've decided to start over from.
I'll change the first three Stage something a little heavier and well we shall see.


The background will be changed, I think I'll make it a little darker.

So my hack is not destroyed again I will always make safety copies

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Good to see that you're giving this another try.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Nice to see that you began remaking this hack. Remember to make a backup copy to not lose anything whenever something bad happens!

Anyway, I think the background palette is fine, but if you want to make it darker like the first version of the level, go ahead.
It's really disappointing that you have to start over the whole hack. Oh well. I like the atmosphere of stage 1.
Abuse and die 2 Stage 1 preview


I will try to show some screenshots next week.

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Great to see you're trying this hack again from the start.
I thought the palette for stage 1 was better before; it fit the music better, and this one seems very vanilla.

Also, are you still putting in the coin juggling section? It was definitely one of my favorite kaizo moments ever.
Pages: « 1 2 3 4 5 6 7 8 9 10 11 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Abuse and Die 2 new Ips file coming soon !

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