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Project Sunshine 64 - Progress Thread [Working Title]
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Project Sunshine 64 - Progress Thread [Working Title]
Pages: « 1 2 3 »


Super Mario Sunshine 64 (or Project Sunshine 64) is a hack that allows you to play Super Mario Sunshine stages in SM64!

(These are work in progress, will be changed in the final version.)

Bianco Hills:



Ricco Harbor:


This hack will contain pretty much all the stages from Super Mario Sunshine if I can find a way to get around the game's technical limits, but it'll be all worth it at the end, thank you guys and I hope I'll be able to give another update soon!






It looks like it's snowing on delfino plaza #w{xD}

Btw, it looks good. Time ago I tried myself to make a Delfino Plaza level, not by ripping the model but starting modeling from scratch. The harderst part was the texturization. Rescaling the original textures doesn't give good restult as you can see.
#smw{:|}Now we have 2 people doing super mario sunshine 64,wonder which one I'll play....hmmm Both! :P
Originally posted by cackletta
#smw{:|}Now we have 2 people doing super mario sunshine 64,wonder which one I'll play....hmmm Both! :P


I am not going to make a sms64.
At most I would have made only the Delfino Plaza, but I abandoned the project. #ab{:P}
Originally posted by Kinopio
Originally posted by cackletta
#smw{:|}Now we have 2 people doing super mario sunshine 64,wonder which one I'll play....hmmm Both! :P


I am not going to make a sms64.
At most I would have made only the Delfino Plaza, but I abandoned the project. #ab{:P}

Wow! Making it 3 people :p capto-obvious or something like that is also making super mario sunshine 64 but you quitted :(




What do you guys think of this Title Screen logo?

May not be final, but I'll use it for now, unless someone wants to help me model it. :)






Originally posted by Megaman511again
*picture of title

What do you guys think of this Title Screen logo?

May not be final, but I'll use it for now, unless someone wants to help me model it.


Looks pretty damn awesome! #w{=)}

I'll help you with the model. I wanna retexture it so that the title can look much better #ab{:D} Do you mind sending me the .skp via PM?


Originally posted by Flame8765
Originally posted by Megaman511again
*picture of title

What do you guys think of this Title Screen logo?

May not be final, but I'll use it for now, unless someone wants to help me model it.


Looks pretty damn awesome! #w{=)}

I'll help you with the model. I wanna retexture it so that the title can look much better #ab{:D} Do you mind sending me the .skp via PM?


Sent ya something. :)










Here's an updated Bianco Hill, with a really cool looking view of the Windmill!




And here is the beginning of Bianco Hill, with another cool view of it!






I'll upload a video sooner or later.
You should really work on making the textures less blurry. I know it's unavoidable to have them pixel clear but this is pretty bothering.





Originally posted by BS187
You should really work on making the textures less blurry. I know it's unavoidable to have them pixel clear but this is pretty bothering.


To be honest, I would love to fix the blurriness of the textures, but i sadly cannot do anything about it. :/






Originally posted by Megaman511again
To be honest, I would love to fix the blurriness of the textures, but i sadly cannot do anything about it. :/


You could try compressing the textures to 32x32 with Paint.net or make them smaller in Sketchup so that they appear sharper. The textures will stretch, though, if you make them too small.
You can also change the texture by resampling its pixels into "nearest neighbor" to make them sharper. That's what I did to other sizes besides 32x32.

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SUPER CRASH TIME YEAH!


Originally posted by Flame8765
Originally posted by Megaman511again
To be honest, I would love to fix the blurriness of the textures, but i sadly cannot do anything about it. :/


You could try compressing the textures to 32x32 with Paint.net or make them smaller in Sketchup so that they appear sharper. The textures will stretch, though, if you make them too small.


That's what I did.






Another good option is cutting larger textures down to importing size. For example the texture you want to use is 128 x 128. You can continue to split the texture until end up with multiple 64 x 32 textures, then you can position the textures in place.

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MeltFire's Youtube Channel
MeltFire's Sound Cloud Account



Originally posted by Meltfire
Another good option is cutting larger textures down to importing size. For example the texture you want to use is 128 x 128. You can continue to split the texture until end up with multiple 64 x 32 textures, then you can position the textures in place.


I could probably do that, but I don't think it would let me import the level if I were to add anymore textures in the level. :/






Originally posted by BS187
You should really work on making the textures less blurry. I know it's unavoidable to have them pixel clear but this is pretty bothering.



I think what you can do is take the original texture, but work on it to make it more compatible, but still to the image of the original.

(Like reducing size? Trimming some details, etc.)

Looking forward to this! :)

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I've seen your 2 YouTube updates. This looks fantastic! I'm super excited for when it (eventually) comes out!
Looking back at the last screenshot, I think the level is too big compared to Mario. I don't recall this level to be that big.

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Pages: « 1 2 3 »
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Project Sunshine 64 - Progress Thread [Working Title]

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