Language…
8 users online: anonymousbl00dlust, bravetoaster, codfish1002, Cote de Boeuf, Hiro, Royal Nico TS, StarWolf3000, TrendzAndz - Guests: 75 - Bots: 174
Users: 55,644 (2,433 active)
Latest user: Oclayos

ExAnimation looks wrong?

  • Pages:
  • 1
  • 2
I am trying to use the SMB3 waterfall rip of WhiteYoshiEgg. I recently learned how to work with ExAnimation in Lunar Magic 1.7+

http://www.smwcentral.net/?p=section&a=details&id=909

Inserting goes fine, but for somereason the animation looks wrong?

The slots look like this:





It looks like this:









Please help!
User: Hinalyte / ID: 1553 ~ loading kotori.css
There's a problem regarding the tile placement of the graphics on the ExGFX. Either you can fix it by cutting some tiles, and pasting it together.

Top-Left Tile - Top-Right Tile - Bottom-Left Tile - Bottom-Right Tile.
No, he's using four separate 8x8 animations, not one 16x16 slot. Which, incidentally, is the problem: different slots update at different times, unless the difference between the slot numbers is a multiple of 8. Either you rearrange your animation slots so that they all update at the same time, or you use a single slot for the whole animation.
My YouTube channel
Get the official ASMT resource pack here!

I don't understand, I tried to replace the tiles, but it only gets worse. It is 8x8 placement, so I have no idea what goes wrong. This never happend to me with the other Lunar Magic editors below 1.7.
Originally posted by yoshicookiezeus
Either you rearrange your animation slots so that they all update at the same time, or you use a single slot for the whole animation.

My YouTube channel
Get the official ASMT resource pack here!

4 frames: 680, 682, 684, 686 destination: 280
4 frames: 681, 683, 685, 687 destination: 281
4 frames: 690, 692, 694, 696 destination: 290
4 frames: 691, 693, 695, 697 destination: 291

I really don't know any other way to put these tiles. It doesn't work this way, but why?! Does it has to do with global and level animations? Help a rookie :(
You can either use the "4 8x8s: 16x16" option to animate all the tiles with just one slot (although then you'll need to rearrange the graphics slightly: the tiles for each frame should be in a row rather than in a square), or you can use ExAnimation slots with indices that have a difference that is divisible by 8 (as in 0, 8, 10, 18 or 4, C, 14, 1C, for example). I'd recommend the former, since it doesn't waste extra slots.

Originally posted by Komutan
but why?!

Because the game doesn't update all ExAnimation slots on the same frame, but rather gradually over the course of eight frames. Slots 0, 8, 10 and 18 update on the first frame, 1, 9, 11 and 19 on the second, and so on.
My YouTube channel
Get the official ASMT resource pack here!

Take a diagram for example:

Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
It still looks awful. The waterfall is supposed to be one 16x16 tile with 4 frames per 8x8 tile. I tried every combination, but I don't get it. Could be my bad English...


Here are the 4 frame tiles in internal GFX



I first tried each by each so:

680, 682, 684, 686
681, 683, 685, 687
690, 692, 694, 696
691, 693, 695, 697


680, 682, 690, 692
681, 683, 691, 693
684, 686, 694, 696
685, 687, 695, 697


By all slots I used: Type 1 8x8

After more failing I became desperate and tried everything else. I tried everything, but for some reason I keep messing up. Can someone show a good example of how this works? With pictures would be very helpfull.
Check out this thread, might help you out.

9.08777194


Originally posted by Lavir
Check out this thread, might help you out.

That's outdated, so it probably won't. ^^;

Anyway, the problem you have is that you're arranging your tiles in 16x16 squares. ExAnimation reads the animation graphics from left to right, in a single row (take a look at SMW's animation graphics for a few examples). The "type" setting is how the graphics will arrange at the destination, but the actual frames will always be read in a row.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
So put the frame tiles from left to right in the right order? How? With YY-CHR?


Yep. Just like so, using a simpler water animation I just drew:

actually a bit wasteful since only two tiles are needed but whatever

Set the frames to the left-most tiles, choose a destination, and the result is:


Your animation would be the same. Just set up the four frames into rows, insert, pick the frames, and you're done.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I did everything u told me. Teh frames are in horizontal order NOT vertical, so 680, 681 etc.

I now looks like this:



But it still looks messy:







What goes wrong?


Originally posted by Komutan

By the look of it, you actually do have it vertically, not horizontally. ^^;

Originally you had your tiles like this:
[A][B]
[C][D]

You want them like this:
[A][B][C][D]

And you currently have them like this:
[A]
[B]
[C]
[D]

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
No the frames are put in the right order horizontally, not vertically. So like this:



Still looks wrong. I am losing hope...


Nope, those are vertical. Here's what I mean, using my example a few posts back:


Currently, you have:


Which probably doesn't look the way you want it to. However, your tiles when selected vertically line up correctly:


The tiles need to be in the order I show in the first two pictures, rather than like that. Hopefully that should clear up what I mean by horizontally and vertically.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I put them in the right order :)



But it STILL LOOKS WRONG :@!!!!!



Is the slot right?
Originally posted by Komutan


Is the slot right?

no

Try "Type: 4 8x8"
Thanks a lot guys, it works :)

Why is so complicated compared to Lunar Magic 1.65 and below by the way?
  • Pages:
  • 1
  • 2