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Thrill & Skills Part 1: The Easy, the Hard and the Mario (2000 years later...)

Stage 3 Preview

Is the name "Adrenaline Rush 2" sound fine for this stage?
Why the 2? I don't think you ever made one just called Adrenaline Rush? Even if you did I wouldn't care since "ordinary" level names like that need not be copyrighted.
Legacy custom music
A site where you can be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension as well as actually watch my SMW hacking content

Originally posted by Sokobansolver
Why the 2? I don't think you ever made one just called Adrenaline Rush? Even if you did I wouldn't care since "ordinary" level names like that need not be copyrighted.


Do you remember Mario Must Die stage 1?
It has been a long time without any update, so...

Stage 3 Preview 2
Why even bother going through the unnecessary effort of waiting for the P-switch timer to run out at the beginning, given that you can simply bounce on the koopa below you and snatch the cape before the grey platform disappears? Not to mention that jumping from P-switches isn't really impossible. I suggest either disabling this with a patch or removing the koopas altogether.

Doesn't seem bad otherwise.
This looks like all sort of irritating and a chore
Did you delete my comment because I said that it looks easy?
Or Youtube has again problems
Originally posted by TheAbusefreakhacker0
Did you delete my comment because I said that it looks easy?
Or Youtube has again problems


I didn't delete your comment.
Short but nice
Good work !
Originally posted by TheAbusefreakhacker0
Short but nice
Good work !


Thanks!
Nice little piece of level. Some of the timing challenges can be beaten within even less seconds than what you imposed, but despite that, they were well thought actually. Swimming on lava is quite weird; I'd replace it with water instead, but it's up to you.

Also, is there any chance you beat the level before the midpoint at the balloon part? I could foresee entering those pipes and onto the smaller pipe and getting the goal immediately. I might be wrong, though.
This is looking great so far! Keep up the good work man.
Originally posted by Katerpie

Also, is there any chance you beat the level before the midpoint at the balloon part? I could foresee entering those pipes and onto the smaller pipe and getting the goal immediately. I might be wrong, though.


I've added a wall of instant-death block in the right wall, so it's impossible to finish before midpoint now.

Originally posted by SuperAgentYoshi
This is looking great so far! Keep up the good work man.


Thanks! And welcome back!
Originally posted by Superwario1999
Originally posted by SuperAgentYoshi
This is looking great so far! Keep up the good work man.


Thanks! And welcome back!


Thank you. Feels good to be back.
I remember when I played this level, and man, although it's pretty nice, it's freaking hard and felt like a myriad of gimmicks thrown around. The part with the jumping fish generator was frustrating enough, not only due to the fact that there's no way to predict where the fishes will spawn just so you can bounce off of one, but how you have to wait for the P-switch timers to end to time right the moment Yoshi is supposed to run away from you.

Also, at the end of the last room that involves the rising water, you could swim into it when you had the opportunity to do so. I found it weird for you to upload the second level immediately after the third, but it might be just me on that one.
I'm not too fond of all the waiting you have to do just to reach the end honestly. This might turn out to be a decent level other than that, I suppose.