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Mario vs. Bowser and Mighty No. 9 MKII (Read the first post, thank you)
Forum Index - SMW Hacking - Full Hack Releases - Mario vs. Bowser and Mighty No. 9 MKII (Read the first post, thank you)
Pages: « 1 2 3 4 5 » Link
Do you renember of my last hack, i mean, my biggest failure?
That's right, my previous hack the Mario vs. Bowser and Mighty No. 9 was one of biggest failures i committed. Two reasons:

-The patch get drawinfo and suboffscreen.
-Disgusting Addmusic4

I try to start over, but the result is very rushing, however, the hack become like NSMBWii. Sorry about that, but check this:


Tittle screen


The First World, not like SMB3 W1


First stage


Stomped a goomba


Above of ? blocks


Oh my...


Cave level


Now i can jump and cross the path




Like a NSMBWii


Third level


You saved a yoshi


Hammer Bro, like a NSMBWii 1-3


Don't worry, the triangle things are boncy


WEEEEEEEEEEEEEEEEEEEEE


Almost in the end


Gramatical correction??


Ignore the door that leads to the boss, i used some graphics from NSMB


Dragon coins


Net koopas


CRAP!!


Prize if you collect all the 4 dragon coins


Fortress Boss: Larry Koopa


It's not like an agumon with patches


Pipes, pipes everywhere


Prize if you collect all the 4 dragon coins.

BASE / ROM

NEWEST:
04-30-14

OLDEST:
04-21-14
04-09-14(with custom musics)
03-27-14(with custom musics)
03-25-14
03-11-14
02-23-14
02-06-14
01-18-14
01-10-14
01-04-14
12-28-13
12-23-13

I WON'T COMMIT MISTAKES AGAIN


Well, roberto zampari, looks like your level design is good as always. The problem is your OW, though - it's a bit too flat. I suggest you add variety to the terrain, even if it's a SMB3-Styled OW.

--------------------



Dream team (feed them, please):






Correction for message box:
"Whenever you complete a level or exit it, Yoshi will disappear."

Adding onto what FDMOH said, the main problem seems to be the overworld. Add terrain, mountains, decor, the works. The pictures are promising, so I'll keep an eye on this. Glad this hack is back!
Originally posted by Roberto zampari


I WON'T COMMIT MISTAKES AGAIN

I think that will be really hard because even accepted hacks have errors in them. But at least you're back at it.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Your levels seem fine but your overworld seems a little generic. Mistakes happen to everyone you are no exception but I suggest at the very least to beta-test your hack when you are ready to release it.
Hey, this doesn't look half bad! There's one screenshot where there doesn't seem to be a whole lot going on, though:



Maybe put in a couple extra vertical net Koopas or Paratroopas?

Also:



I'm not entirely sure what this thing is, but putting it right where the player will be in immediate danger from it when the level starts probably isn't the best way to introduce it.

--------------------
My YouTube channel
Get the official ASMT resource pack here!

your level design and your graphics look very eye-pleasing, roberto! however, some backgrounds look slightly weird, such as the one with the agumon (whatever that thing is). it looks like the water is at the middle of the foreground in mid-air (i know i didn't explain that well) instead of it being in the bg, but that may be just me. again, it may be just me, but vanilla fg doesn't fit well with chocolate bg.

and take ycz's advice as well.

good luck with this!

--------------------
Currently: Starting college!
I don't think your latest hack was your biggest failure... These two reasons you mentioned could be fixed, like your last one - what music did crash in accurate emulators, what else could have caused that problem you had? In all cases you could either switch the AddMusic or used another music. And about the patch, you could either remove it or add some freespace... well, it's your hack, I am not demanding you to fix these bugs.

This hack is definitely better than your other hacks so far. Although some of these screenshots look a bit empty (like this one, unless you killed an enemy there then you should add some sprites) the levels seem promising. I won't have time to test it though, but I'm pretty sure I will do so in the future.

Nothing else to say other than good luck.

EDIT: also please don't stalk me everytime with asking to play your hack. I'll play it when I want to.

--------------------
Você é a razão da minha felicidade.
The colour of Mighty No. 9's face on the title screen is pale blueish for some reason. I think it might be sharing a colour with his armor. so you might want to fix this.
Looks like it's that time of the year again. Last year I spent an awful lot of holiday to write you a detailed review about Grey Strikes Back, yet receiving near to no comments or changes in return. May the reaction the crowd gave you have learned you something.
I came to say that I'm willing to test this new hack of yours. Though I would love it to be appreciated this time.

My review will come when it's done. That could be tomorrow, that could be in a few weeks. Please don't stalk me in the meantime.

I wish you good luck with the making of this new hack. Looks like the comments got through, at last.

Edit: I kinda feel bad after writing this post. I shall not rewrite nor delete it, which would be the worst thing to do, but I realize that this post is a result of me overreacting to what happened last year. What happened, happened. I see that you, Roberto, improved your hacking skills signifficantly and I should have respected that. I'm sorry. Good luck again. Juding from the screenshots, I think the levels will be awesome when I start reviewing them, tomorrow.

Edit 2:

Here you go.
Link
Your last hack was your biggest success so far. The two before that were frankly awful, and I was glad to see you start moving towards good level design. This definitely looks like your best yet!
SCREENSHOTS AND BASE ROM:


Gramatical correction, please...


Yeah


Secret exit


I have my doubts about these graphics: Since that máster system and game gear uses 16-bits or 8-bits. I checked the YY-CHR and realized that's 16-bits. Any problem?


Waterfall platform


Dragon coin


Jump spring


Any problem?


Entrance


Again, gramatical correction?


Peach's cake


Beck boss


Badniks...


Moar Badniks...


Metool?


Inside of Building


Again, badniks.


Oh my...


I crossed the path


The Main OW is still in progress...


NEW BASE ROM


correction:

"Use the propeller block to reach some impossible areas. Press A to fly and press down to ground-pound."



not a fan of this type of bridge; though it may be just me.



"A new mysterious robot has appeared in the throne room. Be careful!"



"This is terrible! Princess Peach has been kidnapped again by Bowser. The party has been canceled (or cancelled)."



palette seems to be a bit off. try toning it down a bit, especially the bottom part of the cake.

other than that, it looks nice so far!

--------------------
Currently: Starting college!
Esse foreground do bolo gigante voce ripou de qual jogo?
Originally posted by GravityFalls
Esse foreground do bolo gigante voce ripou de qual jogo?


i'm not too sure from which game he ripped it from; it may be custom, but don't take my word for it.

--------------------
Currently: Starting college!
New Stage: Aegaeon Facility


Fly-like Badnik that throw bombs


Caterkiller


Gramatical correction?


I clashed?


Elevator


Roy Koopa
Looks like an interesting project... I'll keep looking for updates! #w{=)}

--------------------
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

Quote

"Do you see that yellow and black line? Enemies cannot go through it."

Looks good (albeit flat and lacking enemies at times). I think you could add some airborne enemies to spice it up, though.
TWO NEW LEVELS ARRIVED:
EM WAVE CHANGE:


Gramatical correction?


Metool in Wave Roads


The green waves are transparent and can be crossed


Spark Bro


The badnik from Sonic CD



Just one tiny detail, this looks like from Starforce one (Ignore Megaman)

SURTUR PLATEAU:


Again, gramatical correction?


Feeding the Yoshi Red


Red Yoshi in action


Again, again, gramatical correction?


Oh my...


WATCH OUT!!!


It's okay use the elevator and black and yellow line in a grassland level?

That's all...
For now...
Yoshiatom's Post
Welp, I played though the demo, and I have to say a few things...

Beck could use some touching up.

For some reason I can enter the "Start" tile, and when I got to the end of the area...

No...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Unedited intro.

I get a check point...

Die, and...

The checkpoint comes back!
BTW, I'm not done here, so be ready for when I'm done... #ab{;)}

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Pages: « 1 2 3 4 5 » Link
Forum Index - SMW Hacking - Full Hack Releases - Mario vs. Bowser and Mighty No. 9 MKII (Read the first post, thank you)

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