hello, Roberto zampari. the reason why i haven't been testing this hack is because i am very busy these days, and i apologize for that. i'll try to test this out soon, as soon as world 7 (like you claim) is finished.
-------------------- Currently: Starting college!
Location: United Kingdom
The latest screenshots do seem pretty interesting. However, please think about the difficulty when designing levels or you will end up with unfair segments as I can see a possibility of that in some of your recent screenshots.
On to a real review (like you've querried me to give) the level design seems empty for the most part, and flat judging from the screen shots you've provided, but the sprites chosen fit the theme fairly well.
Those yellow/black blocks on the 7th screenshot look horrible with this tileset. I would suggest editing them to fit in atleast a little more or remove them all together.
On the ghost house level screenshots (I think that is what it is), give those fire blocks an outline, they look out of place.
The palette for the YI castle like level is actually pretty good, nice job on that.
Other than those things I pointed out, there isn't much more I can say to help, other than this small thing called "requested grammatical correction".
"The Red Ball n'Chain is faster than the Grey variant. Be careful."
Bowser Jr can summon lightning with his remote control."
"If you touch the strange creature below, you lose a life."
"The Fire containers work like ice blocks."
"This maze can get very confusing. Do not get lost."
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What HOTL said. Also since you've been PMing me, I've been playing it. Up to level three now.
Your overuse of the NSMB overworld theme so far is a little annoying and repetitive. You should vary the music a little. All of your messages so far have lacked punctuation, so "You saved a yoshi" and "Whenever that you complete a level or exit it, yoshi will disappear" should be "You saved a Yoshi!" and "Whenever you complete a level, Yoshi will disappear.".
I have just played this and while there are some good things, I think overall it is generally repetitive in some areas. Vary the level design and even the music a bit more as it will create a better flow in the levels.
Your style is unique to say the least. The graphic clashes are unbearable though; however, there's not much a non-graphic hacker can do about it. Titan Crasher looks like an okay level, but there are FAR too many gimmicks going on here. Layer 3 smasher, brambles; I'd say for your best interest and the sake of continuity, seperate the gimmicks. It's also usually best to stick within a specific graphic style in a level instead of totally switching out. I can understand a change in environment (Outside -> Inside / Grassland -> Cave) but no need to change from one set of castle graphics to another in the same level.
Looking for anybody to port some songs from Metroid Fusion, specifically 3 songs: "SRX", "TRO" and "AGA".
I've played this hack and to be honest, I didn't really found it enjoyable. Mainly it is because you focus more on the visuals rather than the actual design of the level and a few/most levels contain annoying gimmicks, most of them rare Japanese sprites and blocks. So in general, you should improve on your designing skills. The hack's aesthetics were nice, but in most/a few parts overused.