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The 7th Annual VLDC: Discussion
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - The 7th Annual VLDC: Discussion
Pages: « 1 2 3 420 21 » Thread Closed
So there won't be any Ghost Houses?

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Judging by the description for World 5's theme, I think ghost houses will go there. I'm only guessing though.

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Usually inactive/procrastinating on a hack idea.
Nice, I'm in. I will either do a grassland level or an abstract level, depending on which one I get ideas first.
About that, is there a limit about how many levels are available per world?

PS: VLDC contest and MAGLX contest, this January will be busy.
This is probably the only vanilla contest I shall participate in.
I'm done with dat Map16. I'm on the pure vanilla, maaaaaaan.
SNN, I have a question:
What kind of Addmusic will be used in this contest?
Addmusic 4.05, AddmusicM, or AddmusicK?
Wow, this seems very complex. I don't know if I'll be joining or not. It's also unlike me to enter a contest...

Is there an easier way to explain it?
R.I.P. eXcavator... You will always have a place in our hearts...
Is there going to be a difficulty curve? If I pick a forest/grassland level, do I have to make it easy? And if I make a fortress/castle stage, does it have to be real hard?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by MarioFan22
Half a page = 16 x 8?


16 tiles by 8 tiles, yes. 128 tiles per person.

Originally posted by Neidave
You said that original GFX manipulations are accepted... How far does it go? Are we only allowed to literally "copy and paste" parts of different GFX into one file, or can we slightly change these as well? Just like this:


You may do that. However, please try to be consistent - something like a Thwimp Pokey would be fine because it is obvious that they will hurt the player, but don't replace the Pokey tiles with, say, Goombas, or it will lead players to think they can jump on them.

Originally posted by Wormer21
One question - are we allowed to make very slight edits with ExGFX to make a level more fancy or fix graphics issues/cutoffs? Like small palette changes, making blocks less rounded, etc. ?


No, because this would involve editing the original graphics. You may twist and turn and chop up and stitch together the original graphics in any way you'd like, but you cannot redraw parts of them.

Originally posted by Gregor
That's a good question. Are we allowed to recolour things, as well? Or merge things?


The only recolouring I would expect would be via the palette editor in LM. You can, however, merge things in YY-CHR just as long as you don't actually edit the original graphics in any way, shape, or form (that is, by redrawing them).

Originally posted by Harumi Makoto
Would tileset mixing through ExGFX be allowed?


Yes.

Originally posted by Torchkas
So there won't be any Ghost Houses?


There will be if people decide to make them. If they don't, then there won't be. How the worlds will look literally depends on the levels that are submitted.

Originally posted by yogui
About that, is there a limit about how many levels are available per world?


Originally I was going to make it set at 8 levels per world and then assign themes, but at this point, I'm just going to put my faith in the userbase and hope that you guys can actually be creative with your levels and not just make the game 75% grasslands. If there is a slight imbalance in the worlds, then it is not a big deal.

Originally posted by tcdw
Addmusic 4.05, AddmusicM, or AddmusicK?


AddmusicK.

Originally posted by Falconpunch
Is there an easier way to explain it?


No, it isn't rocket science. Read the rules again. It's literally no different than previous VLDCs except you'll be assigned Map16/graphical/level/secondary exit slots. Beyond that and some basic guidelines, the rest of the info on the rules page is for administrative purposes.

Originally posted by Sokobansolver
Is there going to be a difficulty curve? If I pick a forest/grassland level, do I have to make it easy? And if I make a fortress/castle stage, does it have to be real hard?


All of the worlds and levels (except for the highest ranked in each world) will be open from the start, so there can be a world 6 level that is the same difficulty as a world 1 level.
Eh, I might as well sign up. Try something new.
R.I.P. eXcavator... You will always have a place in our hearts...
Originally posted by S.N.N.
Originally posted by Gregor
That's a good question. Are we allowed to recolour things, as well? Or merge things?


The only recolouring I would expect would be via the palette editor in LM.


So I wouldn't be allowed to do so in YY-CHR? I might need to rethink my plan.

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Originally posted by Gregor
So I wouldn't be allowed to do so in YY-CHR? I might need to rethink my plan.


Unfortunately not. You can probably imagine the loopholes that people would come up with if I let that slide. I'd rather just allow things like rotations and merging in YY-CHR.

("well, you said we could recolour tiles, so I recoloured this whole tile into a different tile!")
In the rules, it says I have to choose one of those world themes. However, since i'm a terrible chooser, would it be ok if you chose a theme for me, or am I gonna have to choose myself?
R.I.P. eXcavator... You will always have a place in our hearts...
Originally posted by S.N.N.
Unfortunately not. You can probably imagine the loopholes that people would come up with if I let that slide. I'd rather just allow things like rotations and merging in YY-CHR.


Alright. Crud, well, I'll see if I can come up with an alternative.

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Originally posted by Falconpunch
However, since i'm a terrible chooser, would it be ok if you chose a theme for me, or am I gonna have to choose myself?


Why would it make a difference if I chose for you? All I'll be doing is forcing you to work on a theme you may not have wanted from the get go.

You have a few more days before the contest starts. Surely you can settle on something you'd like to design.
Count me in for this!

The level I think I'm gonna design: Ghost House
Well, I think I'm in. I've got some ideas for a desert cave...

But anyways, the themes are going to be a big problem. Maybe 75% will make a grassland level. But even if they don't do, there will surely be one world with maybe only 2 levels or something like that... I guess almost nobody will do a desert level, so I've got high chances to win the category ò.ó

No seriously, what are you going to do if I'm the only one who creates a desert level??
What's the situation on sublevels? Or was I just not looking close enough at the rules?
Originally posted by S.N.N.
AddmusicK

Oh I know. It's means I can use AM4/AMM ports freely which can fit well with my level.
E: fixed a typo.
Originally posted by mrdeppelman
No seriously, what are you going to do if I'm the only one who creates a desert level??


I can almost guarantee you won't be the only one who makes a desert level. If you are, I'll slot your level into a different-but-related world. The themes themselves may be subject to change - we'll see.

Originally posted by Pipelines
What's the situation on sublevels? Or was I just not looking close enough at the rules?


I didn't explicitly mention it, but you'll be given a maximum of 5 to 8. Haven't settled down on a number yet.
Pages: « 1 2 3 420 21 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - The 7th Annual VLDC: Discussion

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