The Old-School Level Design Contest ends in
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Only a Southern Hack (Demo 2) - MetalUpYourAss
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Only a Southern Hack (Demo 2) - MetalUpYourAss
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Name:Only a Southern Hack (Demo 2)
Submitted by:That Mediocre Hacker
Author(s):That Mediocre Hacker
Length:14 levels
Description:Warning: the next hack will give you seizures. Just kidding.

This is the second demo from OASH. Now it features a story, custom sprites, a new boss at castle 2 and other things. Enjoy it :3

IPS Link

Removal Reason(s):
After the "Welcome to dinosaur land!" message your hack crashed on ZMZ. But not just this, but ZMZ got all black and I even had to do a manual reboot by using the power button of my CPU for it. Be sure your hack works in all emulators and that it doens't do weird stuff like this one that happened to me!

Hack Submission Guidelines; Rule 10
Test your hack on all major emulators.
This will ensure that all players, no matter which emulator they are using, can play it without experiencing slowdown, crashes, or audio glitches. Major emulators include but are not limited to: ZSNES, Snes9x, and bsnes.

That's all. Don't even consider submitting your hack again without solving the incompatibility issue.
I took a look at this hack in Lunar Magic and boy it was glitched up (though it may be Lunar Magic acting up so I do not know). The level design from my perspective seemed fine though bland in certain areas and levels. I cannot really judge anything else. Here is part of level 105 which I am assuming it is a SMB1-like level:

I have no idea what caused the glitched graphics here (corrupted ROM?) so I cannot really judge the graphics and whether they seem fine. Moving on, here is the overworld:

I have moved the sprites and blacked out the unedited bits to take a better look. The overworld seems squarish and it could be better designed which includes varying the terrain, making the islands less square and making the paths less straight. Eventing works though the levels are visible (which is not a problem but it is unusual) and there are no actual layer 2 paths which will make the overworld look better. Also at the icebergs and the bottom of the islands you have minor cutoff as shown here:

Here is another one with eventing:

There are many more examples but I cannot point them out here. Quite a bit of work needs to be done before the hack is ready for submission.
Shame too, as I believe this guy did the fun Cthulhu hack that was released around a year ago and later taken down. Hopefully he'll resubmit this, it's definitely workable.
That screenshot of Level 105 looks surprisingly a lot like the first level of Cat Mario, what with the four sprites on the steps and the koopas behind the flagpole acting as a kaizo trap.

Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Cthulu hack? i didn't make any xD. I worked a lot on this one u.u but looking it good, it needs a lot of work.
The first level is a tribute to Air (a SMB1 hack where Mario can fly) and not Cat Mario, i hate that fucking game D:. I'll try to fix the compatibiliy problem and submit it again. No one got until the race level? :c that was my favourite u.u -cry like a child-


Check some of my own songs :3
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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Only a Southern Hack (Demo 2) - MetalUpYourAss

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