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I think it's been way too long since a Kaizo contest since there wasn't one in 2013 and I don't really like how I ran the 2012 one. I think I might be more inclined to actually be involved/excited if there were to be some changes to the 2011/12 rules and guidelines. Right now I think I have a better idea of who I want to help with judging (probably around 2 or 3, maybe), and I will not pick any random guy who asks this time. If you wanna judge and I'm thinking 'who are you?' I might ask for a resume mentioning your Kaizo skills and how well you give feedback. Like Ulti was going to do, I wanna do away with creative/difficult categories so there will be just one winner.
I want some more things changed a bit from Ulti's Kaizo contests, whether it be making it a Vanilla Kaizo contest, or being required to use only a certain set of resources from a chosen pack, etc. Basically I want some kind of fun twist. I wanna do things correctly from the get-go, pretty much.
I had thought about doing something like what S.N.N. is doing with the VLDC, having a base ROM and inserting the levels, making a collab hack, but I'm not sure there will be enough entries for it to be any fun.
It will have to wait till sometime after the VLDC is over.
I also want there to be a level length limit. I have better things to do than playing through 8 or so Tubular or God Painful-length levels.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
So, you're asking for input on this idea, judges, and suggestions? It sounds neat, but it feels like the kaizo community just isn't big enough to host a contest exclusively designed around that form of level design. Only around 10 or so people regularly post in this section, but it's your choice if you want to start it, and I would certainly enter.
I was mainly looking for suggestions on interesting design changes or if there was any people could agree on, but more things than that might be okay.
Sorry if I wasn't clear.
Also, I have begun thinking about this question: does it have to be only once a year? I don't think it should be a whole lot of times, tho.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
It depends on how many people want to participate multiple contests in one year, I think.
Like MercuryPenny's said, the number of participants could not be big enough, if counting the users in the kaizo section. I'm looking forward to rules and character of the contest that make this contest easy and fun enough to interest users not in the kaizo community. One dummy idea I've just come up with is scoring the "fun traps" factor that evaluates how much the level makes players laugh. (think of classic kaizo series and IWBTG)
Making a collab is a good idea if there are enough levels. I guess this also relies on the number of participants.
Yes as a Kaizo would contest very well if many would do with? Well usually there are only these Vanilla Contest or whatever.
As far as I know there are only very rarely Kaizo contest, right?

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Would be a good idea. There wasn't a Kaizo contest last year, and it would be good if you revived it with a twist, but there must have more interested people to join in than just the whole Kaizo community to give them a bit of incentive. An idea I have that could be put in consideration is that you could score the entries based on their fun factor, as in, how much does the level abuses traps in a good way depending on the type of level, a bit like worldpeace said.

♩ ♪

I guess I'll join in since it sounds really fun and I think playing other's levels would be really cool. #ab{8-)}

Currently: Bringing back the footer I had in 2013.
Exact timing will probably depend on:
-Having little or no Kaizo hacks to moderate.
-How much I will want to play with No Limits 2 (which comes out Friday). Sorry to say this, but that will probably take priority over this pending event (at least initially) since it's new and I've been anticipating it for so long.
Due to financial stuff, school isn't really an issue for now #w{=(}

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
The Kaizo contests were traditionally yearly due to the sheer amount of time necessary. Contests would usually run for a month (plus the usual extensions), and then judging would always last much longer than intended, often several months.

Also, congratulations on the promotion, and I wish you well in your endeavours.

World Community Grid: Thread | Team
 
Hey, Ultimaximus is back, :D!

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Why not go to my Youtube channel?


World Community Grid: Thread | Team
 
Wow, the support here is legendary.

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Why not go to my Youtube channel?

I think that if you want a kaizo contest limited resources or resource packs seem to be a very good idea. One quality of a good kaizo hacker (Or any hacker for that matter) is the ability to create something original out of anything they are given, which could be sprites, blocks or even certain level design necessities (Like having to design a vanilla-esque castle level, or a level with layer 2 et cetera).

An idea is to create about 10 or so 'packs' with a few blocks and sprites in and people can request a certain pack to use without knowing what's in it, and then having to create a level using those custom resources. It could also have a .txt file in it with level settings and themes, for example:

Code
Main theme: Cave

Secondary theme: Underwater

Horizontal or vertical: Horizontal

Layer 2: No


And so on.

As for the actual judging of the contest, I think we should really go with some of the regular judging criteria, such as creativity, level design quality, how fun it is to play and maybe some kaizo related criteria, like how well designed the puzzles/traps are, how 'solid' it is (I.E. no major breaksLooking at you God Painful.).

That's just my idea.
I like the pack idea, but if I was to enter this year I wouldn't be able to do a vertical level :p.

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Why not go to my Youtube channel?

the pack idea seems overdone already, and it really wasn't fun to work with. (Magl2 on talkhaus for example)
bump

Are to going to go through with this or not? If so, when?
We have discussed some ideas about it but haven't gotten through yet. I'll think about how can they be implemented in a way that's not frustrating and can keep the pace of the contest.

♩ ♪

Well thanks to MP here I am!

Here is what I think:

2 judges to keep it small.

Do something ala 7th VLDC where you can choose levels from a world map. Maybe have the map set up like the special world from Smw. I would gladly make a level for this contest. I would also make the map if ya want. Then again, I might just want this to be a collab the is done...

Just a question: how many people usually make levels for these contests? The 2011/2012 one only had 6(?) in one rom if I'm correct...


Well, we tried that style of a compilation back in 2011, but only six people wanted to be included in that. We actually had 14 entries for the contest in total, though, but I feel like the collab hack idea wasn't too popular.

Back in 2009, the Kaizo contest had over 30 entries. I don't think we'll get one quite that big, though, but who knows.


I'm not really sure when we're going to do this, if at all. We've discussed it, but we don't really know where it's going to go, especially since all of us are busy with real life, too.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Maybe the twist that Sokoban was saying could be You have to make a Vanilla
Kaizo level, that is 13-20 screens long, and you only have 120 hours, or 5 days, to make and submit the level. Basically 24 hour LDC meets 7th VLDC meets the good old fashion Kaizo LDC.
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