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Zip-Line Adventure (level D)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Zip-Line Adventure (level D)
Pages: « 1 »
My athletic mountain level.



I ran into the rock while on the rope but I fell instead of climbing on air. How did I do that without using custom anything?


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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looks simple and I can't judge too much. The way to prevent breaking is clever though.
I haven't done much of anything creative yet, just kinda warming up.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looking very nice. These levels (besides the ice ones, those guys and gals have their work cut out for them) are probably going to be the hardest to do, as you've got to try and balance the level of platforming challenge with the difficulty while still having some cool-off moments. You seem to be doing that well already. Also, very clever fix for that bug.

- BlackMageMario
Nice. The difficulty seems simple but at the same time balanced with those challenges you put in the level. The way you prevented further breaks caused by the rope is pretty clever, though. Looking forward for more.
I think this was my first time actually using the restore feature due to overwriting the main level with my intended sublevel without saving as a level file first.

An application of that vanilla bug fix from earlier, and a use for the slidey dirt tiles. This part isn't as hard as it looks.

Think I actually found a creative use for piranhas.

Lowered the pipes to cut down on sprite usage. The on/off block in the corner isn't supposed to be there, I forgot to remove it.
And I finally picked a custom music. I wonder if Burst Man's theme would fit.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Hmm, it looks nice. I like the usage of sprites and blocks in your level.
Looking pretty great! However, I don't think my Burst Man port will fit at all (also that thing is horrible why would you use it). Just wait for the remixed vanilla themes, those should be fitting enough.
Praise be to gay orana
Originally posted by Harumi Makoto
(also that thing is horrible why would you use it).

I don't think it's horrible, otherwise I wouldn't have used it, but I am open to changing the music. I will probably have a bonus area that I want to use the remixed SMW music, but I want to use some kind of port for the main level.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Soko, you've forgotten something:


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Okay, my layout looks ugly.
Well, there's a bugfix for it on this site available, and while it wasn't listed in the presets-thread, I would probably ask S.N.N. about it (unless it's an easy level design fix) - if other bugfixes for SMW are allowed (as well as the NoSpriteLimits-patch) I can't see why this one shouldn't. Would be worth a try at least.

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Actually he used the invinsible solid blocks (sprite 6D) for fixing it (see the first post so it can be easily fixed) however the pipe doesn't use those sprites (looked into LM).

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Okay, my layout looks ugly.
Ah yes, I forgot about that. Personally I'd still prefer the fix if possible, but it should be fine either way.

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Not a bad level. I just found one issue with it.




I was stumped when I first got here, and it turned out what happened was you had too many sprites here, which caused that second spring platform to not spawn. Consider tweaking this screen a bit.

Other than that it was good. One of the more creative line-guide levels I have tried in this contest, and actually has a good balance between creativity and difficulty.

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My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
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