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Level 1B: Cloudy Sea Ruins (Finished!)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 1B: Cloudy Sea Ruins (Finished!)
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Since I started to make my level again, I decided to post some screenshots, even though it's currently unfinished.

Finally, I finished my entry.

Compared with last beta version, it fixes a bunch of bugs. Thanks to mario and luigi for testing my entry.

 

 

 

I don't require the 1st of this contest, but I want to see my level in SMWC Collaboration ROM.

If you have any comments or suggestions, please let me know.
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The palette looks mostly original except the grass, it's fine though, but are all of those Yoshi Coins supossed to be in one place?
Originally posted by Wormer21
The palette looks mostly original except the grass, it's fine though, but are all of those Yoshi Coins supossed to be in one place?


I'm guessing there just there for easy access when they get placed in their final locations.
Originally posted by 1UPdudes
Originally posted by Wormer21
The palette looks mostly original except the grass, it's fine though, but are all of those Yoshi Coins supossed to be in one place?


I'm guessing there just there for easy access when they get placed in their final locations.

You bet! But now I have removed these Yoshi Coins......
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Am I the only one who can't see the image?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Am I the only one who can't see the image?

...What?
I just used my web hosting because I want to save my File Bin spaces.
Here is the fixed link.
E: Outdated so far.
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I think it's creative how you put grass over top the cave dirt.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looks interesting. I like where you put the secret, nice touch. I'm not sure I agree with putting a thousand and one fishes in teh water that you can't even interact with, especially since it might cause MAJOR SLOWDOWN to appear; still, it looks nice.

I'm very curious how you put the grass over the rock texture. It's pretty ingenious. Your palettes are also pretty cool, although I'm on the fence about the light grass. Maybe change the hue a bit or change it to a different colour? Also, changing the background colours (if you haven't already, I can't tell) would be cool.

Keep up the good work.

- BlackMageMario
Originally posted by BlackMageMario
Looks interesting. I like where you put the secret, nice touch. I'm not sure I agree with putting a thousand and one fishes in teh water that you can't even interact with, especially since it might cause MAJOR SLOWDOWN to appear; still, it looks nice.

I'm very curious how you put the grass over the rock texture. It's pretty ingenious. Your palettes are also pretty cool, although I'm on the fence about the light grass. Maybe change the hue a bit or change it to a different colour? Also, changing the background colours (if you haven't already, I can't tell) would be cool.

Keep up the good work.

- BlackMageMario

Thanks. I tested it, and no major slowdown.
But I rethinked my level, and these fish is unnessessary.
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You should put a ceiling on area above the midpoint part, because if the player has a cape, they can fly over and break the level and get go farther ahead than normal.
Ehhh right now it seems very flat and boring from the screenshots you provided. Rather than having that muncher in the last image, add more chainsaws; stuff like that. Add more spice to the level rather than sugar.
Originally posted by mockingod
Ehhh right now it seems very flat and boring from the screenshots you provided. Rather than having that muncher in the last image, add more chainsaws; stuff like that. Add more spice to the level rather than sugar.

So I changed some part.

http://tcdw.x10.mx/images/smw/7thavldc_00006.png
http://tcdw.x10.mx/images/smw/7thavldc_00007.png
http://tcdw.x10.mx/images/smw/7thavldc_00009.png
http://tcdw.x10.mx/images/smw/7thavldc_00010.png
http://tcdw.x10.mx/images/smw/7thavldc_00011.png
http://tcdw.x10.mx/images/smw/7thavldc_00012.png

Hope it's an improvement.
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Looks better, but I think it would look much better if there would be more obstacles. Feels a little empty.
Improve my level.
 

 

 
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This looks quite nice. I am pleased that you are using decoration that is subtle but creates an attractive environment at the same time. Impressive. The only negative thing I can say is that the gradient in most of the screenshots looks a bit bad with the sudden darkness (black color). The first screenshots is better in that aspect as there is no black color there.
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I really do hope you are intending to add more enemies. Right now, it is extremely flat and doesn't look that fun to play.
Beta IPS has been released!

Finished the level, and completed some flat areas.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 1B: Cloudy Sea Ruins (Finished!)

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