That looks really nice, and I like how you're so creative with re-using the original SMW graphics. I'd tone down the browns on the pyramids because they look more like dirt than sand that way... And the transition from lava to sand is a little strange, like you said. Maybe add more brown to the green?
Another thing, I don't think the yellow on the cave tiles looks very good with the rest of it. I realize it's reflecting lava, but the lava is rather dull so it doesn't make much sense.
I'd tone down the browns on the pyramids because they look more like dirt than sand that way
Hmmm... I'll look into that, the palettes are not final anyway. Got to think on a better tile to fit the FG sand texture too. Thinking.
Originally posted by Lavir
Maybe add more brown to the green?
Originally posted by Lavir
Another thing, I don't think the yellow on the cave tiles looks very good with the rest of it
I'll look into that, just trying to finish a functional tileset before moving foward into fixing the palettes.
Originally posted by MaxodeX
What did you use for the little clouds in the BG
The same i used for the sand in the BG. (See bellow)
Originally posted by Nimono
isn't that the graphic for the spike smasher rotated 90 degrees?
As a sort of update, I'm finished testing and studying the mechanic i will be using, got some ideas planned, but i'm looking for at least one more gimmick to go with it. Also, still trying to fix some graphical stuff (Like finding the tiles for the transition: Sand to cave) Any ideas on that would be highly appreciated.
Wow.... You sir... may have... just.. created... the.... the..........
THE BEST VANILLA TILESET MIX THAT I HAVE EVER SEEN!!!!!!
But seriously, this is really amazing. It's so creative and beautiful that I almost thought you were cheating with ExGFX when I first saw your level. I just hope it's as fun as it is aesthetically pleasing. Keep up the hard work and creativity, man!
Just one thing though, I'm not sure how much I like the Volcano Lotus palm tree. It sort of looks like a lamp post with this palette, unless that's what it's supposed to be.
Thanks guys, feedback is always a good thing. In other news, i've had one idea about where to use the quicksand. And one other new: The level will be split in two main sections, two gimmicks each, but i have plans to increase the replayability of the level.... heh heh.
I'll probably post another screenshot by tomorrow.
Looking pretty neat so far! Mario's palette (and the sprite palettes) look slightly out of place when compared with everything else, but I guess that's still being worked on (I guess it's not possible to fix Mario's palette considering this is vanilla, though )