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Level 106 - Vanilla Death Keep
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 106 - Vanilla Death Keep
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Hi there everybody, let's cut to the chase. I'm going for a fair challenge that people can enjoy. Keep in mind, of course, that it's still a WIP! Stuff like decor and scenery will be added later, right now I'm just focusing on the level itself.



Screenshots for this level will come at a steady pace.
I'd say make the castle blocks more numerous. Break 'em up, it'll look somewhat better.

Other than that, looks nice. Not much else to say other than it looks difficult.
Originally posted by MercuryPenny
I'd say make the castle blocks more numerous. Break 'em up, it'll look somewhat better.

Other than that, looks nice. Not much else to say other than it looks difficult.


I've got to agree with MercuryPenny on this:

- You should break up the stone blocks into tiny pieces and compile them together rather than having those huge stone blocks. Kind of looks better in my view.

- You should also lower the stone block a little on the 4th screenshot it looks like a blind jump to me, and I don't like blind jumps... =(

Both of these are optional, you don't have to do it, but I guess these are the minor issues.
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Out of curiosity, was this inspired by that one fortress level in TSRPR? That combination of the obstacles in the first and second screenshots looks awfully familiar.

On a perhaps more useful note, you're missing the background flames.

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Yeah, I really liked how TSRP (or TSRPR)'s level design was, in a way that is was "hard" but is still something that can be pretty fun to most players. Anyways, more screenshots coming in a second.

EDIT: Okay, here's some more screenshots. I guess it did look a lot like TSRP, but I just love that hack so much I guess the levels just got stuck in my head #fim{:P} But that happens to me with a lot of hacks that I like!
Anyways, I changed some stuff up a little and added new parts.


Are you gonna make a custom palette for this ? You really should, none of the base palettes really give the "Death Keep" feeling.
Looks good. Yes, a palette would be nice. If it's supossed to look like the original, what about some different game modes? I think you can make some nice effects with them.
I don't know what palette I would use, though.

Anyways, more screenshots:

Keep messing around with palettes until it gives a good atmosphere to the level. "Death" feels like a darker color; a paler color. Think: what colors suck life out of everything? Make everything darker and paler, so it feels like death.

Apologies for what I'm about to call the enemies, I forgot the name of them already. If you're gonna keep the name to the level, I highly suggest putting more of the skelekoopas in the level. The electric guys give a feeling of life to the level. Maybe make them darker in some fashion, so they give a radiation of death rather than electricity.
Just saying... "skelekoopas" = Dry Bones, and "electric guys" = (small variety) Lil' Sparkies, and (big variety) = Hotheads.

Anyways, how's this for the Lil' Sparkies and Hothead palettes?





Edit: 600th post!
Not good at all, way too bright for the Death Keep theme, and even without the theme in count, it looks decent at best.
What are you talking about, I colored the Lil' Sparkies and Hotheads GREY, I think it fits the "Death" theme.
Let's be honest, it doesn't.

Here's a very quick palette mockup I did to give you a rough idea of what I think when I hear Death Keep.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 106 - Vanilla Death Keep

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