Banner
Views: 784,042,681
Time:
26 users online:  1UPdudes, Atomic-Citrus, CourtlyHades296,  Dan,  Deakula, Dispace,  dtothefourth, ECS.98, Far, Fermín Acosta Jr., Green Jerry, JustinTAS, K.T.B., Kiatus,  Major Flare, mcthlsferre, MORC,  Ninja Boy, Noob, Pitchin Luigi, rosysunrise_,  Ryaa, StrikeForcer, Tattletale, TheRestingBird, Wind Fish - Guests: 52 - Bots: 453 Users: 41,011 (1,566 active)
Latest: Huuys
Tip: This thread contains data you might find helpful when coding.Not logged in.
0D - logging fort (now with 65% more ips)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - 0D - logging fort (now with 65% more ips)
Pages: « 1 2 »
Originally posted by Wuthering
I just played through this level, and I thought it was very enjoyable. Some may find it a bit too difficult, and It does become extremely difficult near the end, but that isn't an issue, as the player is left with a feeling of satisfaction after beating it. You shouldn't need to alter it's design in any way.

As long as it's not unfair then, difficult is good.

Originally posted by Wuthering
However, there's a huge bug with the midway point. You can't continue on from the room you spawn after obtaining it, instead, you are lead to a test level. I'm assuming that it should instead lead you to the descending vertical pipe right by the midway point object. Shouldn't be too hard to fix, as it seems to be just a faulty secondary exit.

Fixed.
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - 0D - logging fort (now with 65% more ips)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented