Banner
The Questionable Level Design Contest ends in…
13 DAYS, 18 HOURS, 27 MINUTES AND 20 SECONDS
Views: 914,169,770
Time:
17 users online: ASMagician Maks, Black Goku, brian 693,  BTD6_maker, Dustyized, grisu, Hayashi Neru, Julintendo, KungFuFurby,  Maxodex, Murphmario, PlagueofDoom, prpleish, Ruiyabi,  RussianMan,  Teyla, wulv257 - Guests: 51 - Bots: 83 Users: 51,204 (2,268 active)
Latest: Henares
Tip: Try running your hack on various SNES emulators to see if anything is incompatible.
Not logged in.
Super Mario Star Cluster
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Mario Star Cluster
Pages: « 1 2 3 4 5 6 7 8 » Link
The abbreviation of Super Mario rise of Cackletta, SMRS was actually SMRC.

Anyways luigi will have a different move set from mario, his animations with the 3rd triple jump will be changed to his running animations like in super mario galaxy 2.

It looks good. The texture job is done really well. c:

Wait so the player is Luigi? I noticed that on the HUD.

EDIT: lol nevermind I read the post again :D

That grass and wall texture looks amazing. It's very realistic if you look near the far wall by the goomba. Looks like you changed the model for Mario as well instead of just changing the color of his clothes like people on youtube do.

--------------------
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Change in name, Oh well I wouldn't imaging making a title screen with super mario rise of cackletta without abbrieviating it and this one also has star in it, lol.
D'ya remember tilda isles? That early beta? It was cancelled deleted and reworked on. Here is the updated tilda isles.


I actually liked the previous version, but this one is also good. #w{=D}
Its about time for an update, can anyone guess what throw back stage I'm recreating into 3D!?
Hint; Mama luigi.


Nice textures! What resolution do they have? They look more defined than 32x64.
Not yet resized though I was going to use it for it for SM64DS it is 128x128 at the moment.
The tree's wood texture is custom by mushing and warping a square with a light brown and white color( In Paint.Net), the wall and grass texture is from yoshi's island on SSBM/SSBB, the soil is from SMG2 and the water is from MKDD.
You know how to contact me when you are ready.
I'm going to reconsider having more than one hub world seeing I have already started with my castle grounds model which will be called "Castle Gardens". I'll post a screenshot of it later on time.
REALLY EARLY BETA.
I've started working on my Castle Gardens, for my hack, Super Mario Star Cluster. This one will be in space, like SMG.

Let's say, I'm like 0.5% done. Here are some screen shots. Feedbacks will be appreciated.

These pictures look really good. I like the choice of textures. But there are two (minor) things which look weird on the second picture. The windows look strange and the peach picture too. But other than that, great job!

--------------------

Oh, what's wrong with the peach picture?
The top left and right part of it look... odd.



The part I marked on the picture is what I mean. It looks like the texture is repeating.

--------------------

Oh so you too are also working on a SM64 Hack :) what game are those textures from? They look colorful!
Currently working on my Title Screen, just came to my mind when I was making one for a hack but then I just jumped into this, will improve it once I'm done with increasing the brightness of Flame's model, I'm currently checking the 0x03 and increasing the integers at the end, will take loads of time.
This is the Screenshot of it in-game though.
Woah, how many textures did you use? I thought it won't let you import if its more than 2 and that background looks more defined than 32x32, happy 600 post btw :) .
Originally posted by Wario man21
Woah, how many textures did you use? I thought it won't let you import if its more than 2 and that background looks more defined than 32x32, happy 600 post btw :) .

Background is still 32x32, used 2 textures, a 64x32 texture consisting of 8 textures in it, both 16x16.
Pages: « 1 2 3 4 5 6 7 8 » Link
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Mario Star Cluster

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks