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The Questionable Level Design Contest ends in…
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Super Mario Star Cluster
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You also added a shadow.
Did you make it with alpha transition?
Originally posted by Kinopio
You also added a shadow.
Did you make it with alpha transition?

No, I guess it's the smoothened normals, anyways.

Added some more Landscape, it's starting to lag a bit at 2K polygons.  I practically remodelled the house, the left side was empty and there was some missing faces. 
Yeah nintendo was tricky with that model.....they never needed a left side so they never modeled it to save space. Eggs had run into that problem with his hack capture of the 7 star spirits.

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New layout by RanAS!
Mario and Luigi's House in the hub 100% complete! Might still add some more eye candies.
The main hub completion; 15%!
Before;

After
Originally posted by Mr. GreenThunder
Mario and Luigi's House in the hub 100% complete! Might still add some more eye candies.
The main hub completion; 15%!
Before;
[Oldie image]
After
[La nueva imagen]

W00t. Only thing I can bark about is.. perhaps you could super soften the normals on the trees' leaves? But other than that, very neat. Looking forward to more eye-candy!
I swear those textures look more defined than SM64 resolution.
Originally posted by Wario man21
I swear those textures look more defined than SM64 resolution.

They are, back when SM64 was made, computers probably couldn't create as defined textures. If I wanted to create textures similar to the ones in SM64, I would open the image in MS Paint, and save it. MS Paint bumps the quality of images down when you save them.

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Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
yes, but SM64 can only use textures 32 x 32 or 32 x 64 at most. I think he means they look to good to be that small size.

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New layout by RanAS!
Originally posted by IllumiNavi
They are, back when SM64 was made, computers probably couldn't create as defined textures. If I wanted to create textures similar to the ones in SM64, I would open the image in MS Paint, and save it. MS Paint bumps the quality of images down when you save them.


The resolution is limited by the N64's hardware (or emulator's software), so the texture resolutions are still the same.
Also MS Paint only bumps the quality down when you save an image with a compressed format (like jpeg).


This is the best post
Very beautyful hub mr. g.
I really like the hill in the foreground it does a very smooth curve.
These mushrooms also fit well, do they always face the camera or are they static?
Originally posted by Kinopio
Very beautyful hub mr. g.
I really like the hill in the foreground it does a very smooth curve.
These mushrooms also fit well, do they always face the camera or are they static?

They are rectangles with a texture so yeah, static, And thanks.
I have an idea MR.GreenThunder why not add custom barrel warps where one takes you to the warp zone and then opens one level at a time like Donkey Kong Country, but very hard to find.

But you have to make a warp zone for it.
Nah, I'm making it more Mario-ish rather than Expand dong.
Originally posted by Mr. GreenThunder
Nah, I'm making it more Mario-ish rather than Expand dong.


Okay then. If you want me to give you ideas that you want or not want let me know.
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