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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Stormwood Manor
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Stormwood Manor
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http://bin.smwcentral.net/u/6077/7vld.zip
have fun

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Finally returning to this awesome hobby!
Screenshots of the level would be nice instead of us having to play it.
Come help save Super Mario World Central Production 2 here!
challenge accepted!

opens up with a more subdued palette. slightly dark with a black sky and cloudy background. I use palette animation to make the clouds flash lightning.

in the second park, I darken the palette farther, however, the lightning flashes remain the same intensity.

Medium auto-scroll plus fishing dry-bones increases difficulty

building comes into view with dry-bones hot on your tail

lets play spot the bad guy!

lightning reveals his location! Tredd carefully...

spotting this one should be easy.

taken down!

Got some layer 2 shenanigans going on here

simple looking room huh?

I took away the third boo because it made it WAY too difficult.

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Finally returning to this awesome hobby!
It does not look that bad to me and it seems pretty good at first glance. However, some palettes look slightly out of place in the generally dark level (also "Mario" in the status bar has an odd blue outline that does not look the best. The palette in this screenshot also does not seem that good:



(read: Specifically the background - it does seem slightly horrible)
the lightning dissipates the brightest flash first. the screen shot was taken at that point. I see what you mean in the status bar though

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Finally returning to this awesome hobby!
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Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Stormwood Manor

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