Views: 992,640,662
13 users online:  Ayami, BananaIcedZambie, bblakebb, Dr.Moe, drkrdnk, Gamet2004, jesus, Klug, Natsu,  RussianMan, Sig_AM, TheOrangeToad, World B - Guests: 48 - Bots: 97 Users: 54,446 (2,090 active)
Latest: bblakebb
Tip: If you're patching a BPS/IPS file to a ROM, make sure that your ROM is clean (unmodified) before you patch it. If it's not clean, use ROMclean to fix it.
Not logged in.
Level 01E - Lakitu's Castle (finished, testers appreciated)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 01E - Lakitu's Castle (finished, testers appreciated)
Pages: « 1 » Link
Between finishing up my 12 days entry, college starting back up, and other distractions, I'm getting quite a late start on my VLDC entry, but I finally have just enough to start up my thread.

Not much right now, but here's what I have for the outside part of the castle. I'm going for a castle built on a floating landmass, but will feature quite a bit of action inside the castle as well. (The little pipes will have boss fireball flames "shooting" out of them, I just forgot to set up the animation before taking this LM screenie.)

Rest assured, I have plenty more ideas for my level than what's being shown right now, and I'll be sure to share them here sometime soon.

(reposting these so I don't forget)
SUBLEVELS: 0D5, 0D6, 0D7, 0D8, 0D9, 0DA
MAP16: DA0 - DEF (FG), 4BA0 - 4BEF (BG)
EXGFX SLOTS: 197, 198, 199, 19A, 19B

Unsure if I'll make full use of my ExGFX slots right now.
Layout by Mirann <3

I'm probably retired tbh
I'm liking how this is looking so far, but the palette I find could use some work. Darken the foreground, it feels a bit stuck in daytime to me. Maybe the background too, but that might be pushing it.
Looks pretty good to me though darkening the palette will make it seem better to me. Just be careful to maintain balance while making palettes between the background and foreground.
I think the palette it's fine for the castle blocks, but I think the grass doesn't look fitting with the nighttime BG. Try to use some darker palettes or more blue-ish colours. The BG could be also darkened a little, but it's nothing major.
Back with actually a few LM screens instead of just one now.

Outside section, updated palette
First inside room
A side room

I'm not sure why I made the castle green on the inside, it was just a gut feeling and I went with it. I also made the castle brighter on the inside since, you know, every building needs its indoor lighting.

Hope you guys like this so far, I'll put actual individual screenies or possibly a video up in my next update here.
Layout by Mirann <3

I'm probably retired tbh
I really like the atmosphere you have going here, but I do think those spinies in the water look pretty bad. Perhaps you should make the fish have a blue hue too so that it looks more natural.
I'm really loving the concept and level design of the level. I knew you would do something really nice for VLDC by judging your previous works. Though I don't like the shading/color of the top of the castle pillars, they're way too dark. Also Torchkas is right about the spinies in the water.

Those things aside, I'd like to see a next update of this level!
I made slight changes to the pillars' palettes and got the spinies looking as good as I could get them (I had to make the sublevel use layer 2 as a result).

Anyway, I've finally finished.

Have a video

Also download and play, if you like
Layout by Mirann <3

I'm probably retired tbh
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - Level 01E - Lakitu's Castle (finished, testers appreciated)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks