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1B - nimono and magiluigi instantly win (name pending)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - 1B - nimono and magiluigi instantly win (name pending)
Pages: « 1 2 »
lol jk even though we're totally the best


Okay so seriously. The plan is: Mario must climb a tall mountain into the clouds.



He starts out in a forest on a hill on the mountain, dodging Koopas and Monty Moles.


We then move into the fiery interior of the mountain. Seems it's an active volcano! You'll deal with Podoboos and Hopping Flames here.



This is the midway entrance. You'll see clouds to your left. Gee, you're kinda high up!


After the cave, you do some line-guide action to read the top of the mountain, into the clouds. We're still working on that part, though. We'd appreciate feedback on the palettes!

(Palettes (c)Magiluigi~)


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
Holy shit, a level with actual colors and not desaturation! I'm already excited!
That looks like an interesting level. I'm not too sure about those two-wide snowy spike things though. The snow grass looks kinda weird too.
That said, I like the contrast you guys brought into the palettes. It really makes details pop out.

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Originally posted by Torchkas
That looks like an interesting level. I'm not too sure about those two-wide snowy spike things though. The snow grass looks kinda weird too.
That said, I like the contrast you guys brought into the palettes. It really makes details pop out.

Hmm... Right now, the way we're handling this is the way the Oasis level in SMWCP2 was handled- one person makes a few screens, pass it off to the next person, repeat. That way, we don't run into conflicts and we can help fix each others' issues better.

What don't you like about the "snowy spike things"?


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
Originally posted by Nimono

These spikes don't really look like they'd be fun to jump on and off from while platforming. Even though it isn't a 2 mile long stretch of those, it's still perhaps something you want to change around.
Then again, I'm just judging off of screenshots here.

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Originally posted by Nimono


That gradient is just so sexy. Looking forward to seeing this level.
The palettes do look really good, but I'm not too sure about the level design. It looks dull and a bit too straightforward imo.
Originally posted by Xinn
It looks dull and a bit too straightforward imo.


EXCUUUUUUUUUUSE ME??

That's actually a good point, thanks, we'll work on that.

--------------------
The level's looking great so far! The choice of palettes for the winter section is simply stunning. From a level design standpoint, it's impressive -- a level does not have to be completely non-linear to constitute good design.
holy cow the palette

i have a suggestion for the name: moley mountains

keep up the great work! just a reminder that level design is the key to make good levels.

edit: improve the level design and if you do i can see clearly that you'll win at least 1-10. (but that doesn't mean that your level design is bad it's fine imo)

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reminder
The level design looks really solid so don't overcomplicate it.
Originally posted by Torchkas
Originally posted by Nimono

These spikes don't really look like they'd be fun to jump on and off from while platforming. Even though it isn't a 2 mile long stretch of those, it's still perhaps something you want to change around.
Then again, I'm just judging off of screenshots here.


As someone who experimented with this for his own level, believe me; they are not fun to jump off of, especially in an icy level setting.

Other than that, the level looks very promising, and I can't wait to see what you finally end up with.

--------------------

My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
We have a release candidate patch out.

I'm sure there's mistakes made, but it's kinda 2 days till deadline, so we REALLY need to know what needs improvement so we can get it ship-shape!

also the start of the final segment lags a bit and I'm not entirely sure why. If anyone could point out the culprit, I'd appreciate it!


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
Just finished testing it, and it's a pretty good level for the most part. I did find some issues though.


Getting past those volcano plants turned out to be a rather blind jump that gave me almost no time to react to the enemies ahead. I died to a kicked shell on the first try, and bumped into the koopa on this try.


WOAH! Odd place for an invisible coin block... (I know it leads to a Yoshi Coin)
This is just me being nitpicky, but how many people do you think would find this spot strange enough to try jumping?


Trying to get this particular Yoshi Coin borders on Kaizo treachery (it's a disco shell for those of you wondering).


Again, I'm being nitpicky, but I really don't like seeing enabled Switch Blocks being required to obtain a Yoshi Coin. If a powerup or 1UP sat there? Sure, but why should I collect the coins if even one of them is inherently beyond my reach?


This area incurs a lot of slowdown. Try trimming down on the sprites here.


Depending on where the screen is positioned, players might not realize there is a kicking blue koopa up there. On the other hand, standing in a place to shift the screen away from it would usually keep you safe anyways, so this could be a non-issue.


This reminds me of an issue I had with an earlier rendition of metalgearhunter's level: you're essentially forcing me to pick between a powerup or stage progress. It's practically impossible to get the powerup AND still be able to hit the ON/OFF switch (and vice-versa). Consider revising this setup.


Uh... what threat was this Diggin' Chuck supposed to pose again? (I came from the right side by the way)


...and now I'm in an endless bonus stage? Does that mean you intend to make this stage even longer?! (Mind you, I think this is as long as it should be)



Whew, that was longer than I thought, though some of it is just my nitpicks, so take it however you see it.

--------------------

My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
Originally posted by GeminiRage

I just rushed through it and got the coin without any problems. If you know what there is (in this case a disco shell) then it's no problem or just rush through it.

--------------------
Okay, my layout looks ugly.
Originally posted by GeminiRage
Just finished testing it, and it's a pretty good level for the most part. I did find some issues though.


Trying to get this particular Yoshi Coin borders on Kaizo treachery (it's a disco shell for those of you wondering).
I hadn't even noticed it was a disco shell. ._.


This area incurs a lot of slowdown. Try trimming down on the sprites here.
This is what I was asking for: which ones would you recommend? Too few and one path becomes the only one because easier than the rest with no reason to try others. Too many, and...this...


This reminds me of an issue I had with an earlier rendition of metalgearhunter's level: you're essentially forcing me to pick between a powerup or stage progress. It's practically impossible to get the powerup AND still be able to hit the ON/OFF switch (and vice-versa). Consider revising this setup.
On another note, that Rope...WHY IS IT STILL LONG, I THOUGHT I FIXED THAT. It's supposed to be short so the rope glitch can't be triggered! Also, will move the powerup, thanks.


Uh... what threat was this Diggin' Chuck supposed to pose again? (I came from the right side by the way)
Weird. Its thread was supposed to be "drop rocks on your head when you're down below"...but why does it never face right?


...and now I'm in an endless bonus stage? Does that mean you intend to make this stage even longer?! (Mind you, I think this is as long as it should be)
That's odd. It shouldn't be doing that at all, the pipe's supposed to lead to the goal post. o_O


Whew, that was longer than I thought, though some of it is just my nitpicks, so take it however you see it.

Comments in bold. Thanks for the criticism, keep it coming so we can make this the best we can! :D


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
Originally posted by Nimono


This area incurs a lot of slowdown. Try trimming down on the sprites here.
This is what I was asking for: which ones would you recommend? Too few and one path becomes the only one because easier than the rest with no reason to try others. Too many, and...this...


I'd get rid of one of those Red Parakoopas, and the Fuzzy on the right side as he's probably the most avoidable enemy in this setup.

Honestly, I have no idea why I ended up in the endless bonus room of doom. I looked at your level in Lunar Magic and it says that topmost screen should lead to Level C3 (which is the goal), but it didn't when I tested it. I'm gonna try it again... maybe I'll find something with this.

--------------------

My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
New version

I dealt with as many issues as I could remember. Let me know if any new ones popped up.


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
(I've given some feedback to Magi on IRC already, but by request I'm posting it here.)

That's a nicely designed level. Pretty simple, but I guess it does its job. I like this paletting style of yours, but I felt some things were a bit miscolored (like the first pipes you see when you enter the level, and the yellow-ish clouds in the two final rooms). My only complaint is about the vertical clouds section, on which I couldn't distinguish the clouds that you could land on and the ones that were only deco. I suggest a darker color for the ones that are supposed to be background.

Otherwise, nice job, the two of you! :3
Algid Ascent

hopefully this is the final patch. please let us know if the change to the yellow koopa guarding that one yoshi coin works or not!


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - 1B - nimono and magiluigi instantly win (name pending)

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