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[solved] disableing the controls won't disable the spin jump...
Forum Index - SMW Hacking - SMW Hacking Help - [solved] disableing the controls won't disable the spin jump...
Pages: « 1 »
Code
	STZ $15			;\
	STZ $16			;|lock controls
	STZ $17			;/

Okay, I wanted to make an automatic mario level or a cutsene, but I encounter a problem, when I press A (the spin jump button), mario still spin jump, the other controls are disabled but not the spin jump, Is there a ram address that disable mario's spin jump? (I'm not asking for replacing a spin jump with a normal jump, I want no jump at all)

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Give thanks to RPG hacker for working on Asar.

Add STZ $18 to the end of that and give it a shot
Layout by LDA during C3.
I guess you could try STZ $140D:
Originally posted by RAM Map
$7E:140D | 1 byte | Flag | Spin Jump flag. #$00 = normal jump (or on ground); any other value = spinjumping.
Originally posted by Lightvayne
Add STZ $18 to the end of that and give it a shot

Thanks!

Originally posted by MSA
I guess you could try STZ $140D:
Originally posted by RAM Map
$7E:140D | 1 byte | Flag | Spin Jump flag. #$00 = normal jump (or on ground); any other value = spinjumping.

That will change mario spin jump to a normal jump, and won't disable any jump (press A to normal jump) I tested that.

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Give thanks to RPG hacker for working on Asar.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - [solved] disableing the controls won't disable the spin jump...

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