I've gone through multiple ideas with this level. I originally wanted to build a "downward vertical cave level that leads into a secret underground castle" type of thing, but it wasn't working out, and the sprites I wanted to use were incompatible with the vertical level mode, which killed my motivation for that level. I really really don't want to drop out of ANOTHER contest, So...
I'm posting this now to get a few opinions on the graphics for this level. What do you think of the tileset? I feel that it's a little undecorated, but I do like how the ground turned out. I want to add some flashy palette animations to spice things up, but I haven't found the tiles for that yet. I'll do that later.
The foreground tiles are from the Ghost House crates, the ground is from the Switch Palace, the stair slopes come from the arches in the Grassland tileset, the slanted cross section tiles come from the diagonal pipes from Yoshi's Island 1, and the little decorations inside the wall come from various pieces of the rom. I believe the heart is from the ending sequence with Peach, the diamond is from the Mushroom tileset, the star is from the status bar, I think? Finally, the mushroom comes from the overworld screen. I've recolored a lot of tiles to add shadows and added background color to the cross-section wall decorations.. Is that against the rules?
Chuck's Playhouse will feature a lot of Chargin' Chucks to keep Mario busy. I think there's plenty of gimmicks to explore with Chargin' Chuck and their variations, such as their ability to break through Turn Blocks and their penchant to hop over blocks on the floor. The "subtheme" of this level is jumping enemies (parakoopa, ninji) and note blocks. After all, what fun is a funhouse without some bouncy action? I'm planning to have 3 main rooms in this level, and 1 room for the secret exit.
I was thinking of having this first room take place indoors. Good idea?
I've restarted the design of this level literally a billion times, and I still don't think I've found a decent introduction yet. It still feels bland to play through... Honestly, it's a little frustrating!
I'm also already out of FG Map16 tiles! 750 to 79F all filled up. Oops. I hope I'll find a way to make more space.
Here's the background palette I made for this level. Check out that gradient