Whoa thanks for the feedback guys!
Originally posted by MooseI also like how you've hidden secrets on the top of those platforms, though I wonder if the secret exit might be a bit too easy?
That level doesn't let you get a cape, so normally the only way to get up there would be coming out of that pipe. But well, yeah, in case a powerup counter break patch is not used in the base ROM, it may be a bit easy to break that...
Originally posted by mockingodOne complaint I have for this level is that there seems to be a lack of coin blocks. All the ? blocks seem to be powerup blocks. Maybe add a few coin blocks by them or some spinning yellow blocks or something.
Oh yeah, good point. I've filled it with more stuff. Well you see, I'm not that good at coin placements, so I don't feel very safe on adding too many. :
P
Originally posted by KY2010The random mole holes inside the ground are quite out of place and feel quite spammed on. In my personal opinion you shouldn't put so much for no reason, especially when there isn't even any moles in the level.
Oh right; I actually first intended to have moles as the main "thing" in my level, but they just take too long to come out, which turned out to not be challenging at all (I guess it's a submap thing?); anyways, I've replaced some with grass spots.
And yeah man, aesthetics aren't even my thing, but for 15 extra points I wouldn't let it pass.
Sooo yeah, I've done lots of things yesterday; replaced the BG and made some palette to it, added coins and question blocks, added different enemies, did a few more screens...
This is what it's looking like right now. Last four or so screens aren't done on deco or enemies just yet btw. So what do you guys think? :3
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