Language…
4 users online: Darolac, E623, Guido_Keller, krizeth - Guests: 240 - Bots: 290
Users: 64,795 (2,377 active)
Latest user: mathew

Colossus (ALL LEVELS FINISHED / ANOTHER RELEASE)

Standard

This hack is now officially a thing.

I might be able to push this hack to 96 exits, so the wait to play it might be so long, that I might just decide to have two small demos.

After enough experimenting with an SMB3 GFX base, I decided to make something huge with it, attempting to break my personal record for longest hack.

WORLD 1 - Grass/Mountains (Rolly Hills)


It's a mountain. The terrain is nice and relaxing for beginners however...

Again, I'm trying to progress in a linear fashion, though a few levels in later worlds have already popped out.

List of new add-ons so far:
- different set of base graphics + more custom GFX
- basic on/off ctrl'ed devices (blocks, conveyors, etc.)
- tar flooring
- rocket barrel sprite
- melting ice blocks
- Phanto sprites
- bounce blocks
- sideways piranha plants + venus fire traps
- HDMA (thanks Jack~)
- better creating/eating blocks (thanks a fuckton leod)
- vertical wrap levels (like in Super Mario Bros 3)
- changed font
- Elite Koopas
- falling meteors
- framal blocks

- anti coin? unused
Looks promising so far. Keep it up!
I really need a layout. :<
This is looking very pretty so far, and it's looking good design wise as well. I particularly like what's going on in the second screen, with the urchins being out of the water. They look like they'll be used in an interesting way.
I like how you are finally going for a chocolate-styled Hack! Somehow your style is still recognizable in those first Screens, so keep it up! :)
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

Looks nice! Though, In my opinion, I think you should change Mario's graphic back to SMW one. The SMB3 one looks kind of derpy to me.
This is looking really impressive so far. The design looks good for the most part and I really like the combination of graphics you have going on in the screen shots though I do hope the levels don't go overboard on the decoration.
My Youtube Channel for Hacking and Gaming.
I agree with everyone on this thread. The hack does look very nice, I also liked the combination of graphics you did for the SMB3 tilesets just as people do with SMW graphics, really caught my attention.

Only one thing I found weird is the gradient of the sky on the last screen, the transition looks kinda weird. I suggest you to redo it a bit and then it'd look better.

Hope to see more progress from this hack eventually!
I like how the SMB3 graphics clash with here, although I will say that I don't like the background's gradient and the Fuzzy's palette in the 4th picture since the gradient is too dark and the Fuzzy's too brigth. Other than that, you're doing a great job.
Originally posted by Neidave
I like how you are finally going for a chocolate-styled Hack! Somehow your style is still recognizable in those first Screens, so keep it up!


The hack before it was chocolate too, but it is quite apparent that I'm always moving on to new things each time I make a major release.

Originally posted by SuperSaiyanSquidward
The SMB3 Mario looks kind of derpy to me.


I've seen it. The pose when you duck jump while you're small is funny. And when you run while you're big... lol. Sorry, but I'll leave it as is.

Originally posted by Mirann
I also liked the combination of graphics you did for the SMB3 tilesets just as people do with SMW graphics, really caught my attention. [...] The gradient of the sky on the last screen, the transition looks kinda weird.


One of the first things I thought is that the SMB3 base needed some SMW styled grass tiles. I just had to add grass on top of SMB3's grass tileset, and voila! The gradient in screen 4 was off, and I already like the new gradient a lot more.

Originally posted by Macky
I don't like the background's gradient and the Fuzzy's palette in the 4th picture since the gradient is too dark and the Fuzzy's too brigth.


The Fuzzy was like that by default, though it's still changeable. And the gradient has already been adjusted.

I'm going to come back in a little while with bits of World 2, and what the theme of it is!
As of now, World 1 is missing a single level.

World 2 is now being set up!

World 2 - Desert (Native Desert)

The desert in which ancient pyramids and cities were built is now home to various creatures from other parts of the world...

In the first screenshot, actually, you're not quite there yet. The second one also has some wooden fortress structure on top of that desert. There will be some vertical action in the wood fort level.

You won't have too many guesses for World 3's theme, since I showcased one of its levels on video.
I really like how you mixed SMB3 graphics with other stuff, it looks really pleasant.

As for W2, I like the idea with the wooden fortress, hovewer I'd suggest to darken the background wood a little, as it could be maybe slightly confusing for some people to realise if it's solid or not.

Keep up the nice work.
Both levels you show here have a nice GFX-combination, but I'd really like to see an HDMA-Code in the background for some reason...
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

The combination of graphics here is fascinating. Most of it seems pretty good to me and this hack seems to be turning out to be good. Good luck on this.
I bet you are using SMW: Enhanced as your baserom. Because the sprite palettes are the same or similar. If so, please, please, change them. The enhanced palettes don't fit with hacks like this at all, because they have no outlines and not much contrast.

Anyways, the hack itself is looking quite good! Keep it up
World 1 is still missing its one level.

As you could already tell, I do whatever I feel like doing. I even started some World 8 levels. The level names are all set, and there are quite a few cross references.

More World 2


The first one is the Great Gate level with a changed palette. This way, it's easier to tell the logs and the background apart. The one after showcases a slime based level which the green ground is harder to move around on. Again, there wasn't much I could do here early game.

More than one person does claim that the sprites don't blend in with my palette schemes. Is it maybe a good idea to darken the outline on every sprite (from dark gray to black)?
Yes, but also the colours itself are awkward. The koopas, for example. Their faces look so bland, because the colours are too similiar. That wasn't like that with SMB Allstars, or SMW, or other games like this. Look at SMW's sprite-palettes, they are in fact much more colourful. And the graphics are clearly based of those games. So, in my opinion, this doesn't fit and doesn't look really good. That's with all sprite palettes ;w; Anyways, it's your hack, so you can do what you want. It's SMW Enhanced's fault at the end...
World 2 seems to be turning out good from what I can see. One problem I have is that in the second screenshot, the ground bushes do not seem to fit with the rest of the surrounding tiles there.
World 2 is almost done.



This right here is the last level of World 2. I still need to finish that and the second half of the first level in World 2.

World 3 - Water/Forest (Wriggle's Grotto)


Wriggle's Grotto (named after Wriggle Nightbug) is one of the few subdivisions of peaceful land that still remains. It constantly rains there, and the atmosphere is more than tranquil... until you come running through...

I know that I already spoiled a bit of this world earlier. This world is already planned to have a temple with clues as to where the switch palaces are, and a shipwreck level.
This is shaping up quite well, but I'm not too sure about your final world 2 level. It doesn't look all that great, and even a bit visually confusing. The white buildings look to be stand-on-able (due to the Dry Bones walking on it), but their appearance is more of that of a not-solid object. I suggest you should add an black outline to it, or even swap those graphics with different ones. You should do this not only to make it appear like a platform, but it make it consistent, not clashy, with everything else.
Originally posted by Wuthering
This is shaping up quite well, but I'm not too sure about your final world 2 level. It doesn't look all that great, and even a bit visually confusing. The white buildings look to be stand-on-able (due to the Dry Bones walking on it), but their appearance is more of that of a not-solid object. I suggest you should add an black outline to it, or even swap those graphics with different ones. You should do this not only to make it appear like a platform, but it make it consistent, not clashy, with everything else.


I want to leave the graphics, but I do want to make sure people do know what they'll be able to stand on.



At this point, I'm wondering which one of the two (the other one is in the post above) would be better looking, and which one would be less confusing.

I also would like to get other opinions, and see if anyone else sees the same potential flaw as you do.

Standard