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Colossus (ALL LEVELS FINISHED / ANOTHER RELEASE)
Forum Index - SMW Hacking - Works in Progress - Colossus (ALL LEVELS FINISHED / ANOTHER RELEASE)
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Game crashes right after entering Pumpkin Pipes 1. Black screen, music plays amd mothing else.
Snes9x 1.51
Originally posted by Alucard648
Game crashes right after entering Pumpkin Pipes 1. Black screen, music plays amd mothing else.
Snes9x 1.51


I caught that, so I think. It seems that one sprite in particular (the sideways piranha plant) got excluded from the inserted list of sprites, thus being a null sprite.
I'll still go check again before doing a second patch.
Was that the only crash you had up to this point?
Originally posted by levelengine
Originally posted by Alucard648
Game crashes right after entering Pumpkin Pipes 1. Black screen, music plays amd mothing else.
Snes9x 1.51


I caught that, so I think. It seems that one sprite in particular (the sideways piranha plant) got excluded from the inserted list of sprites, thus being a null sprite.
I'll still go check again before doing a second patch.
Was that the only crash you had up to this point?

So far, yes. But this one is a showstopper. #ab{:(}
So no one else had any music related crashes some point after Artifact Temple?
While I couldn't find out about that one, I definitely caught the null sprite problem you had.
Wow. Your ROM hack is amazing. The graphics are really good. Better than Endgame. (Yes, I said it.) And your level design is difficult, but never unfair. Great work. #smw{^_^}

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This is temporary
Originally posted by Mario3andU
Wow. Your ROM hack is amazing. The graphics are really good. Better than Endgame. (Yes, I said it.) And your level design is difficult, but never unfair. Great work. #smw{^_^}


Never unfair? Hoho, I disagree with you on that. While yes, there are quite a number of legitimately challenging levels, but you do have a number of levels that go beyond challenging into unfair territory.

Examples I can point out: Clockwork Aerie, Sleepy Hollow, every World 9 and A level, because length alone. Other levels that aren't due to length is due to the way obstacles or placed or that the sprites are poorly coded. Its why I suggested to the hack author multiple midwaypoints because you get harshly penalized with your progress when you die.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Originally posted by StrikeForcer
Originally posted by Mario3andU
Wow. Your ROM hack is amazing. The graphics are really good. Better than Endgame. (Yes, I said it.) And your level design is difficult, but never unfair. Great work. #smw{^_^}


Never unfair? Hoho, I disagree with you on that. While yes, there are quite a number of legitimately challenging levels, but you do have a number of levels that go beyond challenging into unfair territory.

Examples I can point out: Clockwork Aerie, Sleepy Hollow, every World 9 and A level, because length alone. Other levels that aren't due to length is due to the way obstacles or placed or that the sprites are poorly coded. Its why I suggested to the hack author multiple midwaypoints because you get harshly penalized with your progress when you die.

Blockus Bastion is another example: fast-flicking disappearing blocks and nets are already difficult challenge, but add in randomly placed invincible enemies... If I would be designing such hellhole, I would replace all spikes from 8-Fortress and onwards with antimatter bombs and toss in Bullet Bill generator. And when resubmitting, change the difficulty to Kaizo (light).
Originally posted by Alucard648
And when resubmitting, change the difficulty to Kaizo (light).


He said when submitting it, that it goes over the "Hard" difficulty, but
it's not Kaizo, because it wasn't designed with any tools in mind.

By the way, yes, some of the levels are ridiculously hard. I might have
been praising a bit. #smw{9.9}

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This is temporary
Well your hack is up and I worked with Mirann to see if we could repeat the crash but neither of us could and we have no explanation on what it could of been.

Though the minor sound issues still exist where there's an echo effect unless you pause and un-pause.

other than that I found one more minor bug but at the point of the game it's at I doubt anyone would be justified to call it a removal reason.

Once you beat "Boss" the background stars screw up a bit.
.
Originally posted by ninja boy
Once you beat "Boss" the background stars screw up a bit.


Must have to do with the switch palace. I'd have to remove those stars to fix it.

Another idea I've had was to include an alternate version without the bosses, as it's really difficult to make a fair boss without a life bar like the Metroid HP system or the SMB2 heart system because it's ridiculously easy to have unpredictable attack patterns, or have a stale boss that doesn't add to the game itself.
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