Originally posted by Counterfeit
Originally posted by S.N.N.
I may not even allow YY-CHR next time. It seems to open up far too many possibilities.
..."no ExGFX" rule or an "ExGFX to mix sprite sets only but must use the correct graphics" rule just because I don't like these levels that focus on nothing but "trying to be as chocolate as possible with vanilla graphics" and being ultimately crappy to play through
That's completely ridiculous.
So what if a user made a terrible level using different tiles?
You know what matters?
Is that it's terrible.
Even with completely boring, restricted graphics, it wouldn't change the fact that a level that used the graphics poorly is still a terrible level. What is the point of making everything as restricted as possible, when it completely depends on the creator if they're going to create a good level. Herding contestants to a restrained (bland) ruling is just what it sounds like: it's limiting entrants to what they can do.
It's not the graphics that make a level terrible. It's the level design. It is utterly dependent on the author if they're skilled enough to have a balance between eye-pleasing and fun
Take GoldenYoshiJacob's VLDC entry. It is a level that DEPENDS on enemies "disguised" as other objects.
Is it the same as that Block level you cited?
No. One is terrible, and the other one is actually good.
But hey! They do the same thing! All the Sprites aren't what they are! But you know what? Unlike the other guy, GoldenYoshi was actually good enough to pull it off.
You can argue that restricted rules will just get rid of the temptation to create a level like that Block level you mentioned. But really, will their ability to make a good level change if they only have overused, been-there-done-that a billion times already, to work with? It might cut the chances of making the spawn of the devil, but ultimately it will be based on the skill to make a good level.
Having the ability to use ExGFX and being free in what to do with ANY of the graphics in the game will give EVERYONE, which includes the skilled level designers, a bigger palette to work with, leading to more innovation on the game. No matter how restricted you make things, there will always be shitty levels, and with restrictions like what you offered, there will most definitely be more of the "safe" and "uninspired" levels that we've all played before.
Do note, that I am not for the recoloring rule. I do believe it shouldn't have been allowed in the first place. What I DO think is that we should be able to create levels with what the game offers. I don't think anyone wants the VLDC to be a "Create the most SMW-like level possible." We already played SMW. We don't need to make more levels like SMW. What we need is to be creative of what we already have.