After the long wait, the results are finally up. The entries were judged under the same format as the 24ho contests. For anyone who's not familiar with this system, each entry is given a rating from 1 to 5 being:
5: Favorites
4: Enjoyable
3: Ambivalent
2: Unfulfilling
1: Not for me
Then the three judges (wuthering, notgoodwithusernames and I) voted on the top 3 winners based on who got the highest average score. The entries were judged based on level design and creativity with the given themes. Without further ado, the winners are:
Third place
Second place
First place
Honorary mention
This entry had the same average score as the third place, but didn't make it to the top 3 during the judges' voting.
I want to congratulate not only the winners, but everyone who managed to complete all twelve levels. Even if you didn't get a great score, being able to complete the requirements is already something since not everyone was able to do this. I'm aware this was a hard contest, but don't worry if something like this get done again in the future I'm sure it will be easier.
As a judge, I really enjoyed playing through the entries. Even with the low number of participants there was a lot of variety, which was interesting. Some people decided to follow the themes in order, some decided to shuffle them or put them together in one level (tile). The alternate dimensions were all completely different, and despite being the hardest theme of all, I think it was also the most interesting one.
Judge files:
aj6666 (txt)
Wuthering (txt)
notgoodwithusernames: scores (txt) - reviews (html)
General scoring (xlsx)
5: Favorites
4: Enjoyable
3: Ambivalent
2: Unfulfilling
1: Not for me
Then the three judges (wuthering, notgoodwithusernames and I) voted on the top 3 winners based on who got the highest average score. The entries were judged based on level design and creativity with the given themes. Without further ado, the winners are:
Third place
Gamma V
notgoodwithusernames: This entry tried to capture the essence of the Mario franchise, and even though doing so is quite a challenge to pull off, it was able to accomplish this fate with flying colors while also having fun levels to boot.
wuthering: With it's simple, classic design, this entry provides the player with a traditional-yet-enjoyable romp.
aj6666: The level design was empty at some points, but nowhere near bad. The atmosphere of the levels felt very authentic, making this something really fun to play.
notgoodwithusernames: This entry tried to capture the essence of the Mario franchise, and even though doing so is quite a challenge to pull off, it was able to accomplish this fate with flying colors while also having fun levels to boot.
wuthering: With it's simple, classic design, this entry provides the player with a traditional-yet-enjoyable romp.
aj6666: The level design was empty at some points, but nowhere near bad. The atmosphere of the levels felt very authentic, making this something really fun to play.
Second place
yoshicookiezeus
notgoodwithusernames: Even with the simplistic visuals, the stunning level design and mouth watering creativity made this entry a shiner.
wuthering: This entry brings out more fun in a dimensional rip than anyone could ever imagine. The difficulty is high but fair, and all themes were dealt with in an imaginative fashion.
aj6666: The entry had a lot of creative gimmicks, but some of the themes could have used more potential if they weren't limited by the graphic style.
notgoodwithusernames: Even with the simplistic visuals, the stunning level design and mouth watering creativity made this entry a shiner.
wuthering: This entry brings out more fun in a dimensional rip than anyone could ever imagine. The difficulty is high but fair, and all themes were dealt with in an imaginative fashion.
aj6666: The entry had a lot of creative gimmicks, but some of the themes could have used more potential if they weren't limited by the graphic style.
First place
Zmann
notgoodwithusernames: With the great visuals and excellent level design, this entry was able to capture the themes presented in this contest with pure ease.
wuthering: With its consistently solid design, this entry well deserves it's placement.
aj6666: Not only this had an excellent level design and theme usage, but the difficulty curve and the consistent graphic style gave a lot of consistency. Definitely worth winning.
notgoodwithusernames: With the great visuals and excellent level design, this entry was able to capture the themes presented in this contest with pure ease.
wuthering: With its consistently solid design, this entry well deserves it's placement.
aj6666: Not only this had an excellent level design and theme usage, but the difficulty curve and the consistent graphic style gave a lot of consistency. Definitely worth winning.
Honorary mention
This entry had the same average score as the third place, but didn't make it to the top 3 during the judges' voting.
Evilguy0613
notgoodwithusernames: With a bit more of polishing, this entry could of easily gotten into the top 3, but nevertheless it's a really fun play through while also taking a really neat idea and amplifies it to the max.
wuthering: Despite its flaws, this is one of the most creative entries in the contest. A single, consistent gimmick, the ability to switch blocks on/off using the L and R buttons, was used very interestingly throughout the hack.
aj6666: The block and shy-guy gimmick were an original input and gave the entry an unique feeling and a great experience.
notgoodwithusernames: With a bit more of polishing, this entry could of easily gotten into the top 3, but nevertheless it's a really fun play through while also taking a really neat idea and amplifies it to the max.
wuthering: Despite its flaws, this is one of the most creative entries in the contest. A single, consistent gimmick, the ability to switch blocks on/off using the L and R buttons, was used very interestingly throughout the hack.
aj6666: The block and shy-guy gimmick were an original input and gave the entry an unique feeling and a great experience.
I want to congratulate not only the winners, but everyone who managed to complete all twelve levels. Even if you didn't get a great score, being able to complete the requirements is already something since not everyone was able to do this. I'm aware this was a hard contest, but don't worry if something like this get done again in the future I'm sure it will be easier.
As a judge, I really enjoyed playing through the entries. Even with the low number of participants there was a lot of variety, which was interesting. Some people decided to follow the themes in order, some decided to shuffle them or put them together in one level (tile). The alternate dimensions were all completely different, and despite being the hardest theme of all, I think it was also the most interesting one.
Judge files:
aj6666 (txt)
Wuthering (txt)
notgoodwithusernames: scores (txt) - reviews (html)
General scoring (xlsx)