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OOT Water Temple
Forum Index - Donut Plains - Gaming - OOT Water Temple
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Am I the only one who found the Shadow Temple like 50x harder than the Water Temple?
Originally posted by S.N.N.
Am I the only one who found the Shadow Temple like 50x harder than the Water Temple?


I didn't find it that hard. It wasn't as confusing to navigate for me, but it did have annoying boot switching. I remember being stuck in one room for about 10 minutes until I put on the Lens of Truth and saw the invisible platforms, but that was it. I hated how some of the skeletons on the wall had green lit eyes and some didn't, though; creepy as crap. Also hated how the walls kept telling you the same thing.
Hard dungeons? There are no such things in Ocarina of Time.

The only two Zelda games with hard dungeons are Zelda 1 and Zelda 2. Although most of the difficulty here comes from unfairness. In fact, some of the dungeons in Zelda 2 are probably unbeatable without some kind of guide, thanks to translations that make no sense and thanks to random flying through random walls to complete certain dungeons.

On the other hand, when considering my first times playing, A Link to the Past may have had some challenging dungeons, too. It's hard to judge since I was still a child when playing A Link to the Past for the first time and I don't know if the dungeons would have been difficult for adult me. I can imagine that at least level 5 and 6 would have given me a hard time. At the very least A Link to the Past's dungeons weren't as unfair as the dungeons from Zelda 1 and Zelda 2, but were instead fair challenges.

Ocarina of Time, though? Nah, no really hard dungeons. Most of the dungeons, although in 3D, actually have a rather linear pattern to them. The only thing you have to do is find this pattern in each dungeon and you are through in no time. The same goes for the Water Temple. It actually has a rather simple linear pattern to it, but it's a master at confusing players into believing there is no linearity at all with its shifting water levels and key doors. The only tricky thing, in my opinion, is that there are so many small keys in the temple and you have to find every single one to beat it. Some of them are farily well hidden, too, so you gotta look everywhere and sometimes even backtrack a bit (which other dungeons in the game don't really require). Still, I didn't take much longer than probably two hours for the Water Temple on my first playthrough. Then again I was already a teenager when playing it for the first time. I assume many players were still kids when playing through the dungeon for the first time and as a child I would have probably had a much harder time with it, too.

P.S.: Five hours isn't really that much time for beating a dungeon, anyways. Maybe in a really, really short game with only about ten hours of total play time it would be much time. Ocarina of Time is a lot longer, though. Five hours aren't really all that much, even if other dungeons are probably half of that at most.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
The only two Zelda games with hard dungeons are Zelda 1 and Zelda 2. Although most of the difficulty here comes from unfairness.


Yeah, it's darn hard to kill the Darknuts in Level 8. I'm still stuck on it to this day. Even with a red potion. I can't imagine Level 9 and the boss.
I had more trouble with the Wizzrobes in level 6. Their pattern was so unpredictable and random, especially whenever they manifested. There was no real sign that told you when they would manifest and whenever they did they instantly fired a shot, giving you barely any time to react and move out of the way. Add to that fact that they could wipe out four of your hearts with a single hit and you have some of the deadliest enemies in the game. And the dungeon was full of them. Even WITH potions and powered up armor I still had trouble beating the dungeon.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
I had more trouble with the Wizzrobes in level 6. Their pattern was so unpredictable and random, especially whenever they manifested. There was no real sign that told you when they would manifest and whenever they did they instantly fired a shot, giving you barely any time to react and move out of the way. Add to that fact that they could wipe out four of your hearts with a single hit and you have some of the deadliest enemies in the game. And the dungeon was full of them. Even WITH potions and powered up armor I still had trouble beating the dungeon.


Yeah, it took me a long time to kill those, too, but eventually at least I got it. I've been doing the Darknuts with a red potion for weeks and can't kill any more than 5 of them. Then there's other rooms with a bunch of them and they come back sometimes, too. I wish I could avoid them, but they're required to kill to open some doors. -_-
Another thing that made the dungeons in Zelda 1 kinda hard was that you often had to bomb random walls to get through. Unlike in later Zelda games, there were no indications which walls could be bombed and which couldn't. Sometimes the map would help, but sometimes not and especially if you didn't even have it in the first place you would often have to try bombing random walls to get through. Especially level 9 had a lot of bombable walls, if I remember correctly. And Zelda 1 wasn't exactly a game that was generous with its bombs. You could carry only few, they were expensive to buy and you would rarely find any inside the dungeons unless you were really lucky. So unless you knew exactly what you were doing you were pretty likely to run out of bombs inside a dungeon sooner or later inside.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Ah...you make Zelda 1 sound a lot more brutal than it is. You can carry up to 16 bombs, with 8 being the default. Also, Dodongos always drop bombs if you kill them with your sword while they're stunned (I know there aren't any Dodongos in either level 9, but by the time you reach level 9, you should have both bomb upgrades if you're a completionist and are not speedrunning the game, therefore accumulating plenty of rupees along the way).

I try to liken Zelda 1 to some of those harder oldschool RPGs where you won't necessarily clear an entire dungeon in a single go. Level 9 has several goals, and there's no reason you couldn't backtrack out of the dungeon to refill your potions and bombs and the like after getting the red ring and/or silver arrows before tackling Ganon.

Also, BigTarantula, if the blue darknuts are giving you a lot of trouble, try using your bombs on them. They're extremely handy for taking out packs of darknuts because they ignore the darknuts' shields and deal high damage (I think as much as one swing of the level 3 sword? It's been a while) with each blast.
Want more Zelda 1 fun? Then get Zelda Classic. It's a custom game engine that recreates Zelda 1 from scratch as well as gives the game a lot of extra functionality. That website has hundreds of fan made Zelda 1 quests. There are more Zelda Classic quests on pureZC. I really enjoy it.

Hack was updated!

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The authors of these 2 My Little Pony fan games have removed their games from the Internet. Download them now. Mirror 2. Spread these links!

Originally posted by Mineyl
Level 9 has several goals, and there's no reason you couldn't backtrack out of the dungeon to refill your potions and bombs and the like after getting the red ring and/or silver arrows before tackling Ganon.


That's true, you could do that. But just consider the fun factor in doing so. Having to do that would really annoy me. And the enemies would also respawn. So that's not really the solution to everything.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
That's true, you could do that. But just consider the fun factor in doing so. Having to do that would really annoy me. And the enemies would also respawn. So that's not really the solution to everything.

Oh, I absolutely agree, and that's why this kind of thing got toned down in later RPGs and Zeldas alike. However, my advice is for those people that want to play the game to completion once and forget about it just so they can say they beat one of the hardest Zelda titles, and in such a playthrough, I don't think leaving mid-dungeon is necessarily an annoyance because of the very convenient up + A save screen you can activate with controller 2. On the return trip, you can run by many of the enemies, the mini-bosses will not respawn, and the red ring is basically an instant win card, so it wouldn't be anywhere near as hard as that first trip into the dungeon.

Of course, if you've already beaten the game once and are playing again, then tacking on the extra difficulty that comes with trying to beat level 9 in one trip adds to the game's appeal on subsequent playthroughs, in my opinion.
I think the only time when I really left the dungeon was when I died and had to stock up my inventory. Guess the result is about the same, since you don't lose your progress when dying. I think I needed a map from the internet to beat the dungeon for the first time, though.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
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