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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
What are your thoughts when you make kaizo hacks?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - What are your thoughts when you make kaizo hacks?
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I'm genuinely curious to know. I focus on making it playable with savestates and maybe 50% slowdown in some places while still making it pretty fun to play.
Hehe, I just say, "What will someone not want to play?"

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This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
"Why not make something rather difficult for a change?" - Macky.

Dumbest user since 2012

Internal maniacal laughter. (Pretty much a stock stage direction.)
Crap, I forgot to make it possible. (When I'm testing something and forget a crucial element.)
I think the universe really hates plumbers and horses. (Self-explanatory.)

Believe it or not, sometimes I feel slightly remorseful when I make a tougher than average level.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
...That part might be impossible to get past. I'll change it a bit.
What if I make an easier level/part to alleviate from the harder ones? (When I realise that one level or specific part is harder or longer than the other)
Sh*t, this is too easy!
Sh*t, this is impossible!

Both are pretty self explanatory.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.






Wait, I don't actually have any ideas. - every time I try to hack

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Wait, I don't actually have any ideas. - every time I try to hack


Priceless, though that is me after I finish a screen. Then a year goes by and a level may be born... or not.

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This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
While making a hack:
This bit is extremely fair and doable, and gives the player plenty of breathing space. How do I change that?

At the end of each level:
Whew, I've finally maid an easy level for a change. Now let's test it... dammit it's not easy at all

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Thomas
Wait, I don't actually have any ideas. - every time I try to hack


Watch a video (or some screen) of kaizo hacks and you can get some idea.

Anyway:
- I have a new way to kill Mario now - Whenever I have a new idea.
- What can I do with this glitch? - Whenever I see a video about SMW glitches.
I generally keep the first half of my hacks somewhat easier; I don't like to require slowdown until later stages. The more difficult I make earlier levels, the more pressured I am to make insanely difficult final stages.
Now I have a good kaizo level, but I haven't got the creativity for another one... Might as well submit a 1 level kaizo.- Me, basically after every Level I finish.

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Heavy precision and glitch abuse. I use them to my advantage.
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