Small update. I am revamping one of the levels, so I am just gonna show it off here. This might surprise some of you, as I have once stated that I would not use that level, well that was a lie, as Pablo and I have decided to instead add it back to the hack, making it have a delicious 9 levels now.
Yeah that logo rocks! Just take my advice and try to cut the image into a larger number of 32x textures, so that it becomes higher res.
Try cutting it into as many textures as you can until it starts glitching the game, or until you like how it looks. If you use Kaze's tools, you shouldn't have any major problems.
Thanks! And, I already did that actually. But because I am no expert and I am not very good at apointing textures to 3D models, I have little choice but to stick to the amount of textures I currently use. I might make the title screen in 3D by tracing the textures, so it is a bit sharper, but other than that, there's no easy way around it.
This is a nice level I've been working on. It also comes with a model train inside this strange box. The level has references hidden throughout, so keep an eye out when you play the demo.
Speaking of which: I am working on a demo for everyone to try out. ^^
Man it looks soooooo nice!! But please could you put those low-res models just a bit further away? They look too close to the shore (thanks water texture!), and kinda spoil the illusion that they're small because they're far.
Or you know, just make them bigger. As long as it's low-res, I don't think the size really matters here.
Thank you! ^^
Yeah I did that, In fact, I will update on the water shortly.
Originally posted by Mariocrash
It has a nice Mario Sunshine feel when I see the pipe and palm trees, in fact, it does look like it is.
That is the intention, thank you, I tried to do my best to make it look like that, oh, and the pipe is modeled after the sunshine one. c:
Since kaze's objects only display correctly with jabo's graphics plugin, I had to solve a few water rendering issues, so now SM8MB will have its own kind of water system! Using two layers of scrolling textures at different transparancy levels, you'll get this result. And it looks much better than the default water, wontcha say?