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Toad's Tool 64 v0.6.2S Release
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Toad's Tool 64 v0.6.2S Release
Pages: « 1 2 3 4 » Thread Closed
VL-Tone handed me the source to TT64 a little while back, and since then I've produced this update with his assistance.

Video: https://www.youtube.com/watch?v=SYgO7tm1Z8A
Download v0.6.2S: https://www.mediafire.com/?9712q0cms901nvr

Version 0.6.2S:
*Shift-clicking the first star will toggle all acts
*Slight speed increase by disabling compression and increasing memory
*Fixed exporting textures

Version 0.6.1S:
*Fixed texture coordinate errors
*Fixed 'getProp' errors

Version 0.6S:
*All polygons in imported levels will be drawn, activating the collision map is no longer necessary
*End Cake Picture can be edited
*Allowed editing of up to 4 areas per level
*Updated many object labels
*Checksum and header are always skipped
*Increased sky sphere size to fit extended levels
*Fixed texture errors caused by earlier importer versions
*Modified color picker for background
*Fixed Mario shadow size calculation
*Can access preferences when no ROM is loaded
*Removed Flatworld Battlefield
*Disabled faulty vertex coloring
*Textures loaded from ROM by default
*Improved visibility on texture editor screen
*Updated many labels for consistency
*Updated splash screen and icon
Oh wow. Didn't really expect this.
Nice update.

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Tarek701 is dead.
Can someone make a Full Texture list? Does this toads tool version include all textures like water and stuff now? If it does you should give the address back on where the best texture location is so people can patch textures them self using the information from toad tools. Also will this toad tools version not work if we make Hex edits then CHKSum fix our rom? Because toad tools wont work once you've done anything like that.
nice job, you're the best!

edit: ok, i tried to import a custom level with about 9k faces and 13 textures on a clean rom.
When I try to edit the level in tt64 0.6S I get

Property not found
#textureCoordinateList
Script Error. Continue?

but with the old toadstool i can edit this level without this error.
This is an awesome update! I hated having to rely on the collision map in order to even see my level. Unfortunately, however, roms with Kaze's extra objects patch in it won't open with v0.6S #w{=(}

I guess I'll have to either (A.) Sacrifice a bunch of objects for v0.6S, or (B.) Not use v0.6S at all...
I can probably fix any of these issues if you send me the affected ROM.
I have one question : What's the utility for 4 Areas in any worlds?

It's possible to import a model in the area 2, 3 or 4 ? Oo"

If I can do it, I do not know how x)

by the way, It's a very GREAT Update :D Good work!

--------------------
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
Originally posted by Cramer
nice job, you're the best!

edit: ok, i tried to import a custom level with about 9k faces and 13 textures on a clean rom.
When I try to edit the level in tt64 0.6S I get

Property not found
#textureCoordinateList
Script Error. Continue?

but with the old toadstool i can edit this level without this error.

Usually its if you have texture errors or if there are non solid/vanish cap walls in your model. Try exporting obj without textures, place items in TT64, then reimport with textures. I got this error alot awhile back and fixed it by doing that.

--------------------
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by pieordie1
Originally posted by Cramer

...
Property not found
#textureCoordinateList
Script Error. Continue?
...

Usually its if you have texture errors or if there are non solid/vanish cap walls in your model. Try exporting obj without textures, place items in TT64, then reimport with textures. I got this error alot awhile back and fixed it by doing that.


I tested it without importing the textures but the error is still there.
I tried it with different models, the models with ~3k faces worked perfectly with textures. But the models with 6k+ faces had that error with and without textures imported.

Strange thing is that this error only exists with TT64 0.6S. When I open the same rom with 0.5994b it works (well, wrong textures and missing faces as always...)
Skelux version supports custom backgrounds and can never show an error, Starxxon's tt64 displays polygons but the textures are invisible, tt64 could only handle bmps not pngs.
Originally posted by cackletta
Skelux version supports custom backgrounds and can never show an error, ...


ehm.. yes, it can

I used to experience tons of errors from tt64 on my old computer, but on my new computer it seemed it was a problem from adobe director, so blame your pc too #ab{;)}
Well send me a rom then, I can't fix the problem otherwise because everything works fine for me. As for areas, you can only import them manually until I update the SM64 Level Importer.
Originally posted by Skelux
As for areas, you can only import them manually until I update the SM64 Level Importer.


Ok thanks ^^ Good luck!

--------------------
Mario's Future 64
Courses : 6/15
Bowsers : 1/3
Secrets : 2/3
Caps : 0/3
HUBs : 1/3

Previews here
OST here
Anyone know where the "behav" bar is in this one and "model id"?
I like checking collision map in 0.5994 better.
-------------
PENIS
Originally posted by pikachu101
Anyone know where the "behav" bar is in this one and "model id"?
I like checking collision map in 0.5994 better.

Click expert on the bottom-left just above the ROM Address field.
Both errors are fixed, 0.6.1 released. Check main post.
When exporting textures and moving the more object patch object there is an error saying;
--------------------------------------------------
Object expected



Script Error. Continue?
--------------------------------------------------
I know its hard work, sorry :(
-------------
PENIS
Originally posted by pikachu101
When exporting textures and moving the more object patch object there is an error saying;
--------------------------------------------------
Object expected

Script Error. Continue?
--------------------------------------------------
I know its hard work, sorry :(


Really? I never got that error in v0.6.1S when moving Kaze's extra objects...For me, it only shows up when exporting textures.

Good thing I only use N64Rip for exporting/importing textures #w{=9}
Well that's just messed up. I thought this was suppose to be a later version and was suppose to do what 0.5994 couldn't do, 0.5994 could export textures properly. What's holding this one back :(
-------------
PENIS
Pages: « 1 2 3 4 » Thread Closed
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Toad's Tool 64 v0.6.2S Release

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