I've been wanting to do a hack by this name for some time now, and I finally decided to start it.
STORY (OR LACK THEREOF)
Bowser kidnaps Peach yet again and flees to Sugar Island, knowing Mario will give chase. He (naturally) has his troops waiting for the portly plumber when he arrives.
Sugar Island is divided into seven regions, with an eight being Bowser's hideout. These regions are:
Pistachio Plains - Grassland
Coconut Coast - Beach/Water
Cookie Cavern - Cave
Jelly Jungle - Jungle
Mocha Mountain - Mountain
Peppermint Peak - Ice
Creampuff Clouds - Sky
Neotame Nethers - Dark/Fire/Lava
So far, I have 4 1/2 levels of Pistachio Plains done.
PISTACHIO PLAINS 1
Just your standard 1-1-type level.
Taking the high road for some coins
Not much going on here.
PISTACHIO PLAINS 2
The second level introduces sliding Koopas, as well as Rexes and tileset mixing.
There's bound to be something good in one of those blocks.
Just an SMB1-esque bonus room.
These Rexes are probably best dealt with by using fireballs.
WORLD 1 MAP
Here's a glimpse of the World 1 section of the main map. You can see the edge of Jelly Jungle above.
PISTACHIO PLAINS 3
This is the first athletic level of the game, as well as the first with a secret exit.
Out of my way, Galoomba!
YELLOW SWITCH ZONE
Since this level is covered up by a tree before being unlocked, I figured I'd set it in a wooded part of Pistachio Plains.
This level introduces Chargin' Chuck.
We're pretty close to the Switch now.
PISTACHIO PLAINS 4
So far, this level is halfway done.
This level introduces slanted ledges, as well as Monty Moles.
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but
contempt for this court!
- Transformers the Movie (1986)