Why am I posting this here? Why the hell not. It concerns everyone anyways. Not very many people seem to check out the forum anyways, so maybe this will help get the word out.
It's no secret that the progress on this collaboration has been...slow. With various bugs and other problems randomly popping up whenever they want too, you wouldn't be as surprised as to why its taking so long if you were on my end of the monitor. While there have been a select few people helping to keep this moving along. We still are in need of help to get the ball rolling on this. At the moment, the following people are working on something on the project.
Ladida: Working on the credits and the GFX for the final boss of the game.
HuFlungDu: Working on coding the final boss and soon as Ladida finishes the GFX.
Lui37: Currently coding the Jukebox for the hub. You can unlock it and some of the songs its plays by collecting the SMWCCoins scattered throughout the game.
Kipernal: This poor guy has been spreading himself thin by working on the Cutscenes, fixing the W6 Boss, fixing his Musical level that's in the hack and of course trying to finish AMK.
MrDeePay: Finally back from those few dark months he had no internet. He's been going through the hack fixing up any bugs to the best of his ability
Torchkas and Moose: Torch has been helping finish up some missing songs the hack needed, Moose has also been kind enough to fix a few tracks that were a bit out of tune.
Here is a list of the more important stuff still waiting to be completed:
-title.asm needs to be fixed inserted. Leod made this a while back to make the game file screen look all pretty. At the moment, the Layer 3 portion of it breaks the screen instead.
-Pansers (fire and ice) don't spawn properly in vertical levels. This seems to only be a problem in Incognitos' level "Crystalline Citadel" since its a vertical level, but nonetheless, a problem.
-Game freezes if Mario is hurt off screen This was related to the SMB3 Power Down Patch iirc. Not sure how to fix it.
-Beach Ball Brawl - Wave section needs a Layer 3 BG.
-Briar Mire - Needs a Layer 3 Castle BG
-Digsite Dangers - Sand does not stop scrolling when game is paused. I know there was a fix for this somewhere. Do you think I'd remember where it is? Nope.
-Shivering Cinders - Rising flames do not hurt Mario, when on Yoshi. Probably something simple, but I'm no fancy ASM guy to know what it is.
-Radiatus Ruins & Callous Cliffs - Some sort of Layer 3 could BG is needed
-Hub - Needs Interior GFX. You'd been surprised how hard it is to find good building interior GFX. I've been looking for a while now and haven't found anything decent. Either way, we need something for this.
The full list of bugs is located here.
Once I get a good portion of the above things done, I can finally start beta testing. I announced this a while back, but I am aiming for a C3 release this year. While I'm trying my hardest to make this happen, it all boils down any assistance we can get for the rest of these bugs. If you'd like to help, the resources for this hack can be found here. If you need access to the ASM, Music, Blocks or Sprites, PM me or message me on IRC for the password.
Layout by LDA during C3.