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Mario's Journey Through Time & Space [RC3 = Final?]
Forum Index - SMW Hacking - Full Hack Releases - Mario's Journey Through Time & Space [RC3 = Final?]
Pages: « 1 2 »
It's done, it's hopefully finally done. :o
RC1 of the full hack has been released and can be found here.

I hope that all/most serious bugs are gone as well as minors, of course.
If you should still find some, let me know so I can fix them for a real final release. :D

EDIT: Please redownload RC2 of the hack. It is now compatible with ZSNES and SNES9x 1.43.

EDIT2: Redownload again. I've fixed a couple of things mentioned to me on this thread and via PM. Also, I've removed the power up and made Mario big on beginning. There's only a flower in world 4 to destroy the ice blocks.

Hope all known serious problems are gone now. >_<
The ROM seems to be broke, the title screen is still all right, following the star-warsesque intro-story it goes black. Fatal error in level layout data I suppose, as only the classic SMW-sound I can hear (critically low time remaining countdown) preceded by custom music. (when the ips gets applied to a smc ROM of a purchased original Super Mario World (US) (!) ROM cartridge with header on, making the file size 513 Kilobytes overall), on all emulators I have attempted to run this hack on.
These are actually some great news! I'd never have expected you to release another Hack and now it is done! I'm going to play it as soon as I have time! #w{=)}

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C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

Originally posted by CrystallineCovenant
The ROM seems to be broke, the title screen is still all right, following the star-warsesque intro-story it goes black. Fatal error in level layout data I suppose, as only the classic SMW-sound I can hear (critically low time remaining countdown) preceded by custom music. (when the ips gets applied to a smc ROM of a purchased original Super Mario World (US) (!) ROM cartridge with header on, making the file size 513 Kilobytes overall), on all emulators I have attempted to run this hack on.
You sure you patched it right or using wrong SRAM files?
I've tested it in SNES9x, ZSNES, ZMZ and Higan (bsnes). Every emulator works and doesn't crash after the intro. o_O
Currently, strange as it is, it does operate flawlessly in the above mentioned schyzophrenic emulator so far (the only emu which I could get this hack working). It gets past the intro story correctly, for some reason. Maybe my emulator personally is flawed, or some setting which did not coincide (just downloaded ZMZ and it is "pristine", unmodified) so I am scratching my head trying to unveil this mystery...
This only happens in SNES9x 1.43 and older since AddmusicK hijacked the SPC uploading routine and the emulator doesn't fully support it as we talked about it via PMs.

Also, please redownload the hack if you have already downloaded it. I fixed a few things.
It currently doesn´t work for me using ZSNES as well... :/

--------------------
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

Perhaps could you find a way to make it work on ZSNES?
I was about to start moderating your hack today, but after hearing about the issue on the post above I decided to claim the submission as free, so you can edit the submission with a new IPS and so on I can actually start moderating the hack.

Just let me know if so!
I will have a look at it. It works in other more accurate emulators though! Examples: higan, snes9x, ZMZ.
ICE MAN RELEASES ANOTHER HACK!

W00T! I'm SO playing this!
Originally posted by Ice Man
I will have a look at it. It works in other more accurate emulators though! Examples: higan, snes9x, ZMZ.


The moderation rules still say that it should work on ZSNES as well, if I'm not completely wrong...

--------------------
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

currently working on: http://www.smwcentral.net/?p=viewthread&t=78239

That was an emulator suggestion. >_> I wasn't saying I won't check for ZSNES compatibility.

EDIT: Ported everything over to a new ROM. Blocktool is working as it should, so does Sprite Tool and all other hacks installed.
However, it has something to do with the OW loading routine but I can't find out what it is at the moment. I've tried using the standard SMW intro level with no modifications (using the Display Level 1 Message sprite instead) on MJTTAS. Still works in all accurate emulators. Crashes in ZSNES. I've added a note that ZSNES currently doesn't work but I'm still searching for the cause.
Originally posted by Neidave
The moderation rules still say that it should work on ZSNES as well, if I'm not completely wrong...

Yeah, but exceptions can be made if you warn the player on the description of the submission, if absolutely necessary. But easily avoidable incompatibilities like the custom music ones won't be accepted.
Alright, it's not AddmusicK's fault. It's fault of Layer3ExGFX. O_O
I got it fixed already but testing further just in case.

Edit: Updated hack. Please redownload RC2 for ZSNES/SNES9x 1.43 compatibility.
I've been moderating the hack until now and I must say I'm really impressed! I love mainly the graphics there. Design seems good as well and the levels were pretty fun to play, just as your work in general.

Though I started to have serious issues at the W6 at the last two levels.

> At "Temperature - 212F" the second skull ride sometimes disappear and even if the player comes some part of the level back and return to where the skull ride was supposed to be it still doesn't appear, I had to die and restart the level.

> The boss of the W6 Castle doesn't give the star after I defeat it... I don't know if this one was supposed to do this.

For now I'll claim the submission as free if you consider looking onto those issues and edit the submission with an updated IPS.
As usual, let me know when you're done!
This is weird. When I played "Temperature 212F" the skull rides were working fine. Still going to check this one though.

Every boss is supposed to drop a star. There are 8 in total, one for each world. Again, it should drop a star, perhaps there were too many sprites on screen? I'll just STZ $14C8,x when defeated.
May I post a review here if you pleases? Also a beta-ish list errors?

edit: how could a ninja post last 1 hour long?

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What-A-Blast! - My WIP Super Mario World hack
**Layout by Erik557


Sure, go ahead. The more errors, the better the final.
I've died many times in 1-1 thanks to the stupid hitbox of the enemies. Sometimes I hit an enemy at his head and get hurt. Yes, I sometimes get hurt on enemies by hitting their heads even if they aren't spikey (seriously, the enemies weren't spikey at their heads). Can you explain me, why that happens?

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Okay, my layout looks ugly.
The hitbox for the mouse in 1-1 for example is 16x16. X-Flip included, no displacement of X/Y position. I've encountered it, too. However, there's nothing I can do about it. Simply try hitting their forehead somehow. Usually jumping on them directly always worked for me. o_O
Pages: « 1 2 »
Forum Index - SMW Hacking - Full Hack Releases - Mario's Journey Through Time & Space [RC3 = Final?]

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